Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+7 -7
View File
@@ -262,12 +262,12 @@ bool Zone::LoadZoneObjects()
data.tilt_y = atof(row[18]);
data.unknown084 = 0;
EQEmu::ItemInstance *inst = nullptr;
EQ::ItemInstance *inst = nullptr;
// FatherNitwit: this dosent seem to work...
// tradeskill containers do not have an itemid of 0... at least what I am seeing
if (itemid == 0) {
// Generic tradeskill container
inst = new EQEmu::ItemInstance(ItemInstWorldContainer);
inst = new EQ::ItemInstance(ItemInstWorldContainer);
} else {
// Groundspawn object
inst = database.CreateItem(itemid);
@@ -275,11 +275,11 @@ bool Zone::LoadZoneObjects()
// Father Nitwit's fix... not perfect...
if (inst == nullptr && type != OT_DROPPEDITEM) {
inst = new EQEmu::ItemInstance(ItemInstWorldContainer);
inst = new EQ::ItemInstance(ItemInstWorldContainer);
}
// Load child objects if container
if (inst && inst->IsType(EQEmu::item::ItemClassBag)) {
if (inst && inst->IsType(EQ::item::ItemClassBag)) {
database.LoadWorldContainer(id, inst);
}
@@ -308,7 +308,7 @@ bool Zone::LoadGroundSpawns() {
uint32 gsnumber=0;
for(gsindex=0;gsindex<50;gsindex++){
if(groundspawn.spawn[gsindex].item>0 && groundspawn.spawn[gsindex].item<SAYLINK_ITEM_ID){
EQEmu::ItemInstance* inst = nullptr;
EQ::ItemInstance* inst = nullptr;
inst = database.CreateItem(groundspawn.spawn[gsindex].item);
gsnumber=groundspawn.spawn[gsindex].max_allowed;
ix=0;
@@ -1288,7 +1288,7 @@ bool Zone::Process() {
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
EQEmu::InventoryProfile::CleanDirty();
EQ::InventoryProfile::CleanDirty();
LogSpawns("Running Zone::Process -> Spawn2::Process");
@@ -2512,7 +2512,7 @@ void Zone::CalculateNpcUpdateDistanceSpread()
int x_spread = int(abs(max_x - min_x));
int y_spread = int(abs(max_y - min_y));
int combined_spread = int(abs((x_spread + y_spread) / 2));
int update_distance = EQEmu::ClampLower(int(combined_spread / 4), int(zone->GetMaxMovementUpdateRange()));
int update_distance = EQ::ClampLower(int(combined_spread / 4), int(zone->GetMaxMovementUpdateRange()));
SetNpcPositionUpdateDistance(update_distance);