Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+3 -3
View File
@@ -118,7 +118,7 @@ void NPC::ResumeWandering()
{ // we were paused by a quest
AI_walking_timer->Disable();
SetGrid(0 - GetGrid());
if (cur_wp == EQEmu::WaypointStatus::QuestControlGrid)
if (cur_wp == EQ::WaypointStatus::QuestControlGrid)
{ // got here by a MoveTo()
cur_wp = save_wp;
UpdateWaypoint(cur_wp); // have him head to last destination from here
@@ -184,7 +184,7 @@ void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
if (cur_wp >= 0) { // we've not already done a MoveTo()
save_wp = cur_wp; // save the current waypoint
cur_wp = EQEmu::WaypointStatus::QuestControlGrid;
cur_wp = EQ::WaypointStatus::QuestControlGrid;
}
LogAI("MoveTo [{}], pausing regular grid wandering. Grid [{}], save_wp [{}]",
to_string(static_cast<glm::vec3>(position)).c_str(),
@@ -194,7 +194,7 @@ void NPC::MoveTo(const glm::vec4 &position, bool saveguardspot)
else { // not on a grid
roamer = true;
save_wp = 0;
cur_wp = EQEmu::WaypointStatus::QuestControlNoGrid;
cur_wp = EQ::WaypointStatus::QuestControlNoGrid;
LogAI("MoveTo [{}] without a grid", to_string(static_cast<glm::vec3>(position)).c_str());
}