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https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+17
-17
@@ -66,7 +66,7 @@ void Client::ToggleTribute(bool enabled) {
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int r;
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uint32 cost = 0;
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uint32 level = GetLevel();
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for (r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++) {
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for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
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uint32 tid = m_pp.tributes[r].tribute;
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if(tid == TRIBUTE_NONE)
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continue;
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@@ -119,7 +119,7 @@ void Client::DoTributeUpdate() {
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tis->tribute_master_id = tribute_master_id; //Dont know what this is for
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int r;
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for (r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++) {
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for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
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if(m_pp.tributes[r].tribute != TRIBUTE_NONE) {
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tis->tributes[r] = m_pp.tributes[r].tribute;
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tis->tiers[r] = m_pp.tributes[r].tier;
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@@ -134,24 +134,24 @@ void Client::DoTributeUpdate() {
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if(m_pp.tribute_active) {
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//send and equip tribute items...
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for (r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++) {
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for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
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uint32 tid = m_pp.tributes[r].tribute;
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if(tid == TRIBUTE_NONE) {
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if (m_inv[EQEmu::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQEmu::invslot::TRIBUTE_BEGIN + r, 0, false);
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if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, 0, false);
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continue;
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}
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if(tribute_list.count(tid) != 1) {
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if (m_inv[EQEmu::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQEmu::invslot::TRIBUTE_BEGIN + r, 0, false);
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if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, 0, false);
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continue;
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}
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//sanity check
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if(m_pp.tributes[r].tier >= MAX_TRIBUTE_TIERS) {
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if (m_inv[EQEmu::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQEmu::invslot::TRIBUTE_BEGIN + r, 0, false);
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if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, 0, false);
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m_pp.tributes[r].tier = 0;
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continue;
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}
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@@ -161,19 +161,19 @@ void Client::DoTributeUpdate() {
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uint32 item_id = tier.tribute_item_id;
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//summon the item for them
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const EQEmu::ItemInstance* inst = database.CreateItem(item_id, 1);
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const EQ::ItemInstance* inst = database.CreateItem(item_id, 1);
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if(inst == nullptr)
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continue;
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PutItemInInventory(EQEmu::invslot::TRIBUTE_BEGIN + r, *inst, false);
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SendItemPacket(EQEmu::invslot::TRIBUTE_BEGIN + r, inst, ItemPacketTributeItem);
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PutItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, *inst, false);
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SendItemPacket(EQ::invslot::TRIBUTE_BEGIN + r, inst, ItemPacketTributeItem);
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safe_delete(inst);
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}
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} else {
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//unequip tribute items...
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for (r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++) {
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if (m_inv[EQEmu::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQEmu::invslot::TRIBUTE_BEGIN + r, 0, false);
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for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
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if (m_inv[EQ::invslot::TRIBUTE_BEGIN + r])
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DeleteItemInInventory(EQ::invslot::TRIBUTE_BEGIN + r, 0, false);
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}
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}
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CalcBonuses();
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@@ -192,7 +192,7 @@ void Client::SendTributeTimer() {
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void Client::ChangeTributeSettings(TributeInfo_Struct *t) {
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int r;
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for (r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++) {
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for (r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++) {
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m_pp.tributes[r].tribute = TRIBUTE_NONE;
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@@ -239,7 +239,7 @@ void Client::SendTributeDetails(uint32 client_id, uint32 tribute_id) {
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//returns the number of points received from the tribute
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int32 Client::TributeItem(uint32 slot, uint32 quantity) {
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const EQEmu::ItemInstance*inst = m_inv[slot];
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const EQ::ItemInstance*inst = m_inv[slot];
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if(inst == nullptr)
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return(0);
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