Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+136 -136
View File
@@ -36,7 +36,7 @@
extern QueryServ* QServ;
static const EQEmu::skills::SkillType TradeskillUnknown = EQEmu::skills::Skill1HBlunt; /* an arbitrary non-tradeskill */
static const EQ::skills::SkillType TradeskillUnknown = EQ::skills::Skill1HBlunt; /* an arbitrary non-tradeskill */
void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo)
{
@@ -46,7 +46,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
EQEmu::ItemInstance* container = nullptr;
EQ::ItemInstance* container = nullptr;
if (worldo)
{
@@ -55,23 +55,23 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Check to see if they have an inventory container type 53 that is used for this.
EQEmu::InventoryProfile& user_inv = user->GetInv();
EQEmu::ItemInstance* inst = nullptr;
EQ::InventoryProfile& user_inv = user->GetInv();
EQ::ItemInstance* inst = nullptr;
inst = user_inv.GetItem(in_augment->container_slot);
if (inst)
{
const EQEmu::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQEmu::item::ItemClassBag) && item->BagType == 53)
const EQ::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQ::item::ItemClassBag) && item->BagType == 53)
{
// We have found an appropriate inventory augmentation sealer
container = inst;
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++)
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
const EQEmu::ItemInstance* inst = container->GetItem(i);
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
itemsFound++;
@@ -94,7 +94,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
EQEmu::ItemInstance *tobe_auged = nullptr, *auged_with = nullptr;
EQ::ItemInstance *tobe_auged = nullptr, *auged_with = nullptr;
int8 slot=-1;
// Verify 2 items in the augmentation device
@@ -135,7 +135,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
bool deleteItems = false;
EQEmu::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
EQ::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
// Adding augment
if (in_augment->augment_slot == -1)
@@ -145,9 +145,9 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
{
tobe_auged->PutAugment(slot, *auged_with);
EQEmu::ItemInstance *aug = tobe_auged->GetAugment(slot);
EQ::ItemInstance *aug = tobe_auged->GetAugment(slot);
if(aug) {
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
@@ -165,9 +165,9 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
}
else
{
EQEmu::ItemInstance *old_aug = nullptr;
bool isSolvent = auged_with->GetItem()->ItemType == EQEmu::item::ItemTypeAugmentationSolvent;
if (!isSolvent && auged_with->GetItem()->ItemType != EQEmu::item::ItemTypeAugmentationDistiller)
EQ::ItemInstance *old_aug = nullptr;
bool isSolvent = auged_with->GetItem()->ItemType == EQ::item::ItemTypeAugmentationSolvent;
if (!isSolvent && auged_with->GetItem()->ItemType != EQ::item::ItemTypeAugmentationDistiller)
{
LogError("Player tried to remove an augment without a solvent or distiller");
user->Message(Chat::Red, "Error: Missing an augmentation solvent or distiller for removing this augment.");
@@ -175,7 +175,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
EQEmu::ItemInstance *aug = tobe_auged->GetAugment(in_augment->augment_slot);
EQ::ItemInstance *aug = tobe_auged->GetAugment(in_augment->augment_slot);
if (aug) {
if (!isSolvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller)
{
@@ -183,7 +183,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
user->Message(Chat::Red, "Error: Wrong augmentation distiller for safely removing this augment.");
return;
}
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
@@ -222,12 +222,12 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Delete items in our inventory container...
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++)
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
const EQEmu::ItemInstance* inst = container->GetItem(i);
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_augment->container_slot, i), 0, true);
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_augment->container_slot, i), 0, true);
}
}
// Explicitly mark container as cleared.
@@ -256,15 +256,15 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
return;
}
EQEmu::InventoryProfile& user_inv = user->GetInv();
EQ::InventoryProfile& user_inv = user->GetInv();
PlayerProfile_Struct& user_pp = user->GetPP();
EQEmu::ItemInstance* container = nullptr;
EQEmu::ItemInstance* inst = nullptr;
EQ::ItemInstance* container = nullptr;
EQ::ItemInstance* inst = nullptr;
uint8 c_type = 0xE8;
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
if (in_combine->container_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
if(!worldo) {
user->Message(Chat::Red, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
@@ -274,7 +274,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
worldcontainer=true;
// if we're a world container with an item, use that too
if (inst) {
const EQEmu::ItemData* item = inst->GetItem();
const EQ::ItemData* item = inst->GetItem();
if (item)
some_id = item->ID;
}
@@ -282,28 +282,28 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
else {
inst = user_inv.GetItem(in_combine->container_slot);
if (inst) {
const EQEmu::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQEmu::item::ItemClassBag)) {
const EQ::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQ::item::ItemClassBag)) {
c_type = item->BagType;
some_id = item->ID;
}
}
}
if (!inst || !inst->IsType(EQEmu::item::ItemClassBag)) {
if (!inst || !inst->IsType(EQ::item::ItemClassBag)) {
user->Message(Chat::Red, "Error: Server does not recognize specified tradeskill container");
return;
}
container = inst;
if (container->GetItem() && container->GetItem()->BagType == EQEmu::item::BagTypeTransformationmold) {
const EQEmu::ItemInstance* inst = container->GetItem(0);
if (container->GetItem() && container->GetItem()->BagType == EQ::item::BagTypeTransformationmold) {
const EQ::ItemInstance* inst = container->GetItem(0);
bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
if (inst && EQEmu::ItemInstance::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
if (inst && EQ::ItemInstance::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
const EQ::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::invslot::slotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQ::invslot::slotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->MessageString(Chat::LightBlue, TRANSFORM_COMPLETE, inst->GetItem()->Name);
if (RuleB(Inventory, DeleteTransformationMold))
user->DeleteItemInInventory(in_combine->container_slot, 0, true);
@@ -317,13 +317,13 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
return;
}
if (container->GetItem() && container->GetItem()->BagType == EQEmu::item::BagTypeDetransformationmold) {
const EQEmu::ItemInstance* inst = container->GetItem(0);
if (container->GetItem() && container->GetItem()->BagType == EQ::item::BagTypeDetransformationmold) {
const EQ::ItemInstance* inst = container->GetItem(0);
if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) {
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
const EQ::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::invslot::slotCursor, 0, 0);
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQ::invslot::slotCursor, 0, 0);
user->MessageString(Chat::LightBlue, TRANSFORM_COMPLETE, inst->GetItem()->Name);
}
else if (inst) {
@@ -369,7 +369,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
}
//changing from a switch to string of if's since we don't need to iterate through all of the skills in the SkillType enum
if (spec.tradeskill == EQEmu::skills::SkillAlchemy) {
if (spec.tradeskill == EQ::skills::SkillAlchemy) {
if (user_pp.class_ != SHAMAN) {
user->Message(Chat::Red, "This tradeskill can only be performed by a shaman.");
return;
@@ -379,13 +379,13 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
return;
}
}
else if (spec.tradeskill == EQEmu::skills::SkillTinkering) {
else if (spec.tradeskill == EQ::skills::SkillTinkering) {
if (user_pp.race != GNOME) {
user->Message(Chat::Red, "Only gnomes can tinker.");
return;
}
}
else if (spec.tradeskill == EQEmu::skills::SkillMakePoison) {
else if (spec.tradeskill == EQ::skills::SkillMakePoison) {
if (user_pp.class_ != ROGUE) {
user->Message(Chat::Red, "Only rogues can mix poisons.");
return;
@@ -416,10 +416,10 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
} else{
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++) {
const EQEmu::ItemInstance* inst = container->GetItem(i);
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++) {
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, i), 0, true);
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_combine->container_slot, i), 0, true);
}
}
container->Clear();
@@ -516,7 +516,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
memset(counts, 0, sizeof(counts));
//search for all the items in their inventory
EQEmu::InventoryProfile& user_inv = user->GetInv();
EQ::InventoryProfile& user_inv = user->GetInv();
uint8 count = 0;
uint8 needcount = 0;
@@ -552,7 +552,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
user->MessageString(Chat::Skills, TRADESKILL_MISSING_COMPONENTS);
for (auto it = MissingItems.begin(); it != MissingItems.end(); ++it) {
const EQEmu::ItemData* item = database.GetItem(*it);
const EQ::ItemData* item = database.GetItem(*it);
if(item)
user->MessageString(Chat::Skills, TRADESKILL_MISSING_ITEM, item->Name);
@@ -581,7 +581,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
return;
}
const EQEmu::ItemInstance* inst = user_inv.GetItem(slot);
const EQ::ItemInstance* inst = user_inv.GetItem(slot);
if (inst && !inst->IsStackable())
user->DeleteItemInInventory(slot, 0, true);
@@ -619,84 +619,84 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
parse->EventPlayer(EVENT_COMBINE_FAILURE, user, spec.name.c_str(), spec.recipe_id);
}
EQEmu::skills::SkillType Object::TypeToSkill(uint32 type)
EQ::skills::SkillType Object::TypeToSkill(uint32 type)
{
switch(type) { // grouped and ordered by SkillUseTypes name - new types need to be verified for proper SkillUseTypes and use
/*SkillAlchemy*/
case EQEmu::item::BagTypeMedicineBag:
return EQEmu::skills::SkillAlchemy;
case EQ::item::BagTypeMedicineBag:
return EQ::skills::SkillAlchemy;
/*SkillBaking*/
//case EQEmu::item::BagTypeMixingBowl: // No idea...
case EQEmu::item::BagTypeOven:
return EQEmu::skills::SkillBaking;
//case EQ::item::BagTypeMixingBowl: // No idea...
case EQ::item::BagTypeOven:
return EQ::skills::SkillBaking;
/*SkillBlacksmithing*/
case EQEmu::item::BagTypeForge:
//case EQEmu::item::BagTypeKoadaDalForge:
case EQEmu::item::BagTypeTeirDalForge:
case EQEmu::item::BagTypeOggokForge:
case EQEmu::item::BagTypeStormguardForge:
//case EQEmu::item::BagTypeAkanonForge:
//case EQEmu::item::BagTypeNorthmanForge:
//case EQEmu::item::BagTypeCabilisForge:
//case EQEmu::item::BagTypeFreeportForge:
//case EQEmu::item::BagTypeRoyalQeynosForge:
//case EQEmu::item::BagTypeTrollForge:
case EQEmu::item::BagTypeFierDalForge:
case EQEmu::item::BagTypeValeForge:
//case EQEmu::item::BagTypeErudForge:
//case EQEmu::item::BagTypeGuktaForge:
return EQEmu::skills::SkillBlacksmithing;
case EQ::item::BagTypeForge:
//case EQ::item::BagTypeKoadaDalForge:
case EQ::item::BagTypeTeirDalForge:
case EQ::item::BagTypeOggokForge:
case EQ::item::BagTypeStormguardForge:
//case EQ::item::BagTypeAkanonForge:
//case EQ::item::BagTypeNorthmanForge:
//case EQ::item::BagTypeCabilisForge:
//case EQ::item::BagTypeFreeportForge:
//case EQ::item::BagTypeRoyalQeynosForge:
//case EQ::item::BagTypeTrollForge:
case EQ::item::BagTypeFierDalForge:
case EQ::item::BagTypeValeForge:
//case EQ::item::BagTypeErudForge:
//case EQ::item::BagTypeGuktaForge:
return EQ::skills::SkillBlacksmithing;
/*SkillBrewing*/
//case EQEmu::item::BagTypeIceCreamChurn: // No idea...
case EQEmu::item::BagTypeBrewBarrel:
return EQEmu::skills::SkillBrewing;
//case EQ::item::BagTypeIceCreamChurn: // No idea...
case EQ::item::BagTypeBrewBarrel:
return EQ::skills::SkillBrewing;
/*SkillFishing*/
case EQEmu::item::BagTypeTackleBox:
return EQEmu::skills::SkillFishing;
case EQ::item::BagTypeTackleBox:
return EQ::skills::SkillFishing;
/*SkillFletching*/
case EQEmu::item::BagTypeFletchingKit:
//case EQEmu::item::BagTypeFierDalFletchingKit:
return EQEmu::skills::SkillFletching;
case EQ::item::BagTypeFletchingKit:
//case EQ::item::BagTypeFierDalFletchingKit:
return EQ::skills::SkillFletching;
/*SkillJewelryMaking*/
case EQEmu::item::BagTypeJewelersKit:
return EQEmu::skills::SkillJewelryMaking;
case EQ::item::BagTypeJewelersKit:
return EQ::skills::SkillJewelryMaking;
/*SkillMakePoison*/
// This is a guess and needs to be verified... (Could be SkillAlchemy)
//case EQEmu::item::BagTypeMortar:
//case EQ::item::BagTypeMortar:
// return SkillMakePoison;
/*SkillPottery*/
case EQEmu::item::BagTypePotteryWheel:
case EQEmu::item::BagTypeKiln:
//case EQEmu::item::BagTypeIksarPotteryWheel:
return EQEmu::skills::SkillPottery;
case EQ::item::BagTypePotteryWheel:
case EQ::item::BagTypeKiln:
//case EQ::item::BagTypeIksarPotteryWheel:
return EQ::skills::SkillPottery;
/*SkillResearch*/
//case EQEmu::item::BagTypeLexicon:
case EQEmu::item::BagTypeWizardsLexicon:
case EQEmu::item::BagTypeMagesLexicon:
case EQEmu::item::BagTypeNecromancersLexicon:
case EQEmu::item::BagTypeEnchantersLexicon:
//case EQEmu::item::BagTypeConcordanceofResearch:
return EQEmu::skills::SkillResearch;
//case EQ::item::BagTypeLexicon:
case EQ::item::BagTypeWizardsLexicon:
case EQ::item::BagTypeMagesLexicon:
case EQ::item::BagTypeNecromancersLexicon:
case EQ::item::BagTypeEnchantersLexicon:
//case EQ::item::BagTypeConcordanceofResearch:
return EQ::skills::SkillResearch;
/*SkillTailoring*/
case EQEmu::item::BagTypeSewingKit:
//case EQEmu::item::BagTypeHalflingTailoringKit:
//case EQEmu::item::BagTypeErudTailoringKit:
//case EQEmu::item::BagTypeFierDalTailoringKit:
return EQEmu::skills::SkillTailoring;
case EQ::item::BagTypeSewingKit:
//case EQ::item::BagTypeHalflingTailoringKit:
//case EQ::item::BagTypeErudTailoringKit:
//case EQ::item::BagTypeFierDalTailoringKit:
return EQ::skills::SkillTailoring;
/*SkillTinkering*/
case EQEmu::item::BagTypeToolBox:
return EQEmu::skills::SkillTinkering;
case EQ::item::BagTypeToolBox:
return EQ::skills::SkillTinkering;
/*Undefined*/
default:
@@ -733,7 +733,7 @@ void Client::TradeskillSearchResults(const std::string &query, unsigned long obj
// Recipes that have either been made before or were
// explicitly learned are excempt from that limit
if (RuleB(Skills, UseLimitTradeskillSearchSkillDiff)
&& ((int32)trivial - (int32)GetSkill((EQEmu::skills::SkillType)tradeskill)) > RuleI(Skills, MaxTradeskillSearchSkillDiff)
&& ((int32)trivial - (int32)GetSkill((EQ::skills::SkillType)tradeskill)) > RuleI(Skills, MaxTradeskillSearchSkillDiff)
&& row[4] == nullptr)
continue;
@@ -882,34 +882,34 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
// If you want to customize the stage1 success rate do it here.
// Remember: skillup_modifier is (float). Lower is better
switch(spec->tradeskill) {
case EQEmu::skills::SkillFletching:
case EQ::skills::SkillFletching:
skillup_modifier = RuleI(Character, TradeskillUpFletching);
break;
case EQEmu::skills::SkillAlchemy:
case EQ::skills::SkillAlchemy:
skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
break;
case EQEmu::skills::SkillJewelryMaking:
case EQ::skills::SkillJewelryMaking:
skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
break;
case EQEmu::skills::SkillPottery:
case EQ::skills::SkillPottery:
skillup_modifier = RuleI(Character, TradeskillUpPottery);
break;
case EQEmu::skills::SkillBaking:
case EQ::skills::SkillBaking:
skillup_modifier = RuleI(Character, TradeskillUpBaking);
break;
case EQEmu::skills::SkillBrewing:
case EQ::skills::SkillBrewing:
skillup_modifier = RuleI(Character, TradeskillUpBrewing);
break;
case EQEmu::skills::SkillBlacksmithing:
case EQ::skills::SkillBlacksmithing:
skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
break;
case EQEmu::skills::SkillResearch:
case EQ::skills::SkillResearch:
skillup_modifier = RuleI(Character, TradeskillUpResearch);
break;
case EQEmu::skills::SkillMakePoison:
case EQ::skills::SkillMakePoison:
skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
break;
case EQEmu::skills::SkillTinkering:
case EQ::skills::SkillTinkering:
skillup_modifier = RuleI(Character, TradeskillUpTinkering);
break;
default:
@@ -920,11 +920,11 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
// Some tradeskills take the higher of one additional stat beside INT and WIS
// to determine the skillup rate. Additionally these tradeskills do not have an
// -15 modifier on their statbonus.
if (spec->tradeskill == EQEmu::skills::SkillFletching || spec->tradeskill == EQEmu::skills::SkillMakePoison) {
if (spec->tradeskill == EQ::skills::SkillFletching || spec->tradeskill == EQ::skills::SkillMakePoison) {
thirdstat = GetDEX();
stat_modifier = 0;
}
else if (spec->tradeskill == EQEmu::skills::SkillBlacksmithing) {
else if (spec->tradeskill == EQ::skills::SkillBlacksmithing) {
thirdstat = GetSTR();
stat_modifier = 0;
}
@@ -977,7 +977,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
aa_chance = spellbonuses.ReduceTradeskillFail[spec->tradeskill] + itembonuses.ReduceTradeskillFail[spec->tradeskill] + aabonuses.ReduceTradeskillFail[spec->tradeskill];
const EQEmu::ItemData* item = nullptr;
const EQ::ItemData* item = nullptr;
chance = mod_tradeskill_chance(chance, spec);
@@ -1085,7 +1085,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
return(false);
}
void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, EQEmu::skills::SkillType tradeskill)
void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, EQ::skills::SkillType tradeskill)
{
uint16 current_raw_skill = GetRawSkill(tradeskill);
@@ -1129,7 +1129,7 @@ void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float
LogTradeskills("Stage2 chance was: [{}] percent. 0 percent means stage1 failed", chance_stage2);
}
bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_type, uint32 some_id,
bool ZoneDatabase::GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id,
uint32 char_id, DBTradeskillRecipe_Struct *spec)
{
if (container == nullptr)
@@ -1148,11 +1148,11 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
uint32 count = 0;
uint32 sum = 0;
for (uint8 i = 0; i < 10; i++) { // <watch> TODO: need to determine if this is bound to world/item container size
const EQEmu::ItemInstance* inst = container->GetItem(i);
const EQ::ItemInstance* inst = container->GetItem(i);
if (!inst)
continue;
const EQEmu::ItemData* item = GetItem(inst->GetItem()->ID);
const EQ::ItemData* item = GetItem(inst->GetItem()->ID);
if (!item)
continue;
@@ -1285,12 +1285,12 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
for (auto row = results.begin(); row != results.end(); ++row) {
int ccnt = 0;
for (int x = EQEmu::invbag::SLOT_BEGIN; x < EQEmu::invtype::WORLD_SIZE; x++) {
const EQEmu::ItemInstance* inst = container->GetItem(x);
for (int x = EQ::invbag::SLOT_BEGIN; x < EQ::invtype::WORLD_SIZE; x++) {
const EQ::ItemInstance* inst = container->GetItem(x);
if(!inst)
continue;
const EQEmu::ItemData* item = GetItem(inst->GetItem()->ID);
const EQ::ItemData* item = GetItem(inst->GetItem()->ID);
if (!item)
continue;
@@ -1339,7 +1339,7 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
return false;//just not found i guess..
auto row = results.begin();
spec->tradeskill = (EQEmu::skills::SkillType)atoi(row[1]);
spec->tradeskill = (EQ::skills::SkillType)atoi(row[1]);
spec->skill_needed = (int16)atoi(row[2]);
spec->trivial = (uint16)atoi(row[3]);
spec->nofail = atoi(row[4]) ? true : false;
@@ -1455,32 +1455,32 @@ void Client::LearnRecipe(uint32 recipeID)
results = database.QueryDatabase(query);
}
bool Client::CanIncreaseTradeskill(EQEmu::skills::SkillType tradeskill) {
bool Client::CanIncreaseTradeskill(EQ::skills::SkillType tradeskill) {
uint32 rawskill = GetRawSkill(tradeskill);
uint16 maxskill = MaxSkill(tradeskill);
if (rawskill >= maxskill) //Max skill sanity check
return false;
uint8 Baking = (GetRawSkill(EQEmu::skills::SkillBaking) > 200) ? 1 : 0;
uint8 Smithing = (GetRawSkill(EQEmu::skills::SkillBlacksmithing) > 200) ? 1 : 0;
uint8 Brewing = (GetRawSkill(EQEmu::skills::SkillBrewing) > 200) ? 1 : 0;
uint8 Fletching = (GetRawSkill(EQEmu::skills::SkillFletching) > 200) ? 1 : 0;
uint8 Jewelry = (GetRawSkill(EQEmu::skills::SkillJewelryMaking) > 200) ? 1 : 0;
uint8 Pottery = (GetRawSkill(EQEmu::skills::SkillPottery) > 200) ? 1 : 0;
uint8 Tailoring = (GetRawSkill(EQEmu::skills::SkillTailoring) > 200) ? 1 : 0;
uint8 Baking = (GetRawSkill(EQ::skills::SkillBaking) > 200) ? 1 : 0;
uint8 Smithing = (GetRawSkill(EQ::skills::SkillBlacksmithing) > 200) ? 1 : 0;
uint8 Brewing = (GetRawSkill(EQ::skills::SkillBrewing) > 200) ? 1 : 0;
uint8 Fletching = (GetRawSkill(EQ::skills::SkillFletching) > 200) ? 1 : 0;
uint8 Jewelry = (GetRawSkill(EQ::skills::SkillJewelryMaking) > 200) ? 1 : 0;
uint8 Pottery = (GetRawSkill(EQ::skills::SkillPottery) > 200) ? 1 : 0;
uint8 Tailoring = (GetRawSkill(EQ::skills::SkillTailoring) > 200) ? 1 : 0;
uint8 SkillTotal = Baking + Smithing + Brewing + Fletching + Jewelry + Pottery + Tailoring; //Tradeskills above 200
//New Tanaan AA: Each level allows an additional tradeskill above 200 (first one is free)
uint8 aaLevel = spellbonuses.TradeSkillMastery + itembonuses.TradeSkillMastery + aabonuses.TradeSkillMastery;
switch (tradeskill) {
case EQEmu::skills::SkillBaking:
case EQEmu::skills::SkillBlacksmithing:
case EQEmu::skills::SkillBrewing:
case EQEmu::skills::SkillFletching:
case EQEmu::skills::SkillJewelryMaking:
case EQEmu::skills::SkillPottery:
case EQEmu::skills::SkillTailoring:
case EQ::skills::SkillBaking:
case EQ::skills::SkillBlacksmithing:
case EQ::skills::SkillBrewing:
case EQ::skills::SkillFletching:
case EQ::skills::SkillJewelryMaking:
case EQ::skills::SkillPottery:
case EQ::skills::SkillTailoring:
if (aaLevel == 6)
break; //Maxed AA
if (SkillTotal == 0)