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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+7
-7
@@ -28,7 +28,7 @@ class Client;
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class Mob;
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class NPC;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -37,7 +37,7 @@ class QuestManager {
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struct running_quest {
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Mob *owner;
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Client *initiator;
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EQEmu::ItemInstance* questitem;
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EQ::ItemInstance* questitem;
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bool depop_npc;
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std::string encounter;
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};
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@@ -51,7 +51,7 @@ public:
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QuestManager();
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virtual ~QuestManager();
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, EQEmu::ItemInstance* _questitem = nullptr, std::string encounter = "");
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, EQ::ItemInstance* _questitem = nullptr, std::string encounter = "");
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void EndQuest();
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bool QuestsRunning() { return !quests_running_.empty(); }
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@@ -79,13 +79,13 @@ public:
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void Zone(const char *zone_name);
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void settimer(const char *timer_name, int seconds);
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void settimerMS(const char *timer_name, int milliseconds);
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void settimerMS(const char *timer_name, int milliseconds, EQEmu::ItemInstance *inst);
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void settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst);
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void settimerMS(const char *timer_name, int milliseconds, Mob *mob);
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void stoptimer(const char *timer_name);
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void stoptimer(const char *timer_name, EQEmu::ItemInstance *inst);
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void stoptimer(const char *timer_name, EQ::ItemInstance *inst);
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void stoptimer(const char *timer_name, Mob *mob);
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void stopalltimers();
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void stopalltimers(EQEmu::ItemInstance *inst);
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void stopalltimers(EQ::ItemInstance *inst);
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void stopalltimers(Mob *mob);
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void pausetimer(const char *timer_name);
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void resumetimer(const char *timer_name);
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@@ -302,7 +302,7 @@ public:
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Client *GetInitiator() const;
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NPC *GetNPC() const;
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Mob *GetOwner() const;
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EQEmu::ItemInstance *GetQuestItem() const;
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EQ::ItemInstance *GetQuestItem() const;
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std::string GetEncounter() const;
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inline bool ProximitySayInUse() { return HaveProximitySays; }
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