Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+7 -7
View File
@@ -28,7 +28,7 @@ class Client;
class Mob;
class NPC;
namespace EQEmu
namespace EQ
{
class ItemInstance;
}
@@ -37,7 +37,7 @@ class QuestManager {
struct running_quest {
Mob *owner;
Client *initiator;
EQEmu::ItemInstance* questitem;
EQ::ItemInstance* questitem;
bool depop_npc;
std::string encounter;
};
@@ -51,7 +51,7 @@ public:
QuestManager();
virtual ~QuestManager();
void StartQuest(Mob *_owner, Client *_initiator = nullptr, EQEmu::ItemInstance* _questitem = nullptr, std::string encounter = "");
void StartQuest(Mob *_owner, Client *_initiator = nullptr, EQ::ItemInstance* _questitem = nullptr, std::string encounter = "");
void EndQuest();
bool QuestsRunning() { return !quests_running_.empty(); }
@@ -79,13 +79,13 @@ public:
void Zone(const char *zone_name);
void settimer(const char *timer_name, int seconds);
void settimerMS(const char *timer_name, int milliseconds);
void settimerMS(const char *timer_name, int milliseconds, EQEmu::ItemInstance *inst);
void settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst);
void settimerMS(const char *timer_name, int milliseconds, Mob *mob);
void stoptimer(const char *timer_name);
void stoptimer(const char *timer_name, EQEmu::ItemInstance *inst);
void stoptimer(const char *timer_name, EQ::ItemInstance *inst);
void stoptimer(const char *timer_name, Mob *mob);
void stopalltimers();
void stopalltimers(EQEmu::ItemInstance *inst);
void stopalltimers(EQ::ItemInstance *inst);
void stopalltimers(Mob *mob);
void pausetimer(const char *timer_name);
void resumetimer(const char *timer_name);
@@ -302,7 +302,7 @@ public:
Client *GetInitiator() const;
NPC *GetNPC() const;
Mob *GetOwner() const;
EQEmu::ItemInstance *GetQuestItem() const;
EQ::ItemInstance *GetQuestItem() const;
std::string GetEncounter() const;
inline bool ProximitySayInUse() { return HaveProximitySays; }