mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 15:00:25 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+43
-43
@@ -54,7 +54,7 @@ QuestManager quest_manager;
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#define QuestManagerCurrentQuestVars() \
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Mob *owner = nullptr; \
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Client *initiator = nullptr; \
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EQEmu::ItemInstance* questitem = nullptr; \
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EQ::ItemInstance* questitem = nullptr; \
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bool depop_npc = false; \
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std::string encounter; \
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do { \
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@@ -116,7 +116,7 @@ void QuestManager::Process() {
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}
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}
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void QuestManager::StartQuest(Mob *_owner, Client *_initiator, EQEmu::ItemInstance* _questitem, std::string encounter) {
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void QuestManager::StartQuest(Mob *_owner, Client *_initiator, EQ::ItemInstance* _questitem, std::string encounter) {
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running_quest run;
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run.owner = _owner;
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run.initiator = _initiator;
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@@ -370,14 +370,14 @@ void QuestManager::castspell(int spell_id, int target_id) {
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if (owner) {
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Mob *tgt = entity_list.GetMob(target_id);
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if(tgt != nullptr)
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owner->SpellFinished(spell_id, tgt, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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owner->SpellFinished(spell_id, tgt, EQ::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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}
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void QuestManager::selfcast(int spell_id) {
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QuestManagerCurrentQuestVars();
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if (initiator)
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initiator->SpellFinished(spell_id, initiator, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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initiator->SpellFinished(spell_id, initiator, EQ::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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void QuestManager::addloot(int item_id, int charges, bool equipitem, int aug1, int aug2, int aug3, int aug4, int aug5, int aug6) {
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@@ -455,7 +455,7 @@ void QuestManager::settimerMS(const char *timer_name, int milliseconds) {
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QTimerList.push_back(QuestTimer(milliseconds, owner, timer_name));
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}
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void QuestManager::settimerMS(const char *timer_name, int milliseconds, EQEmu::ItemInstance *inst) {
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void QuestManager::settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst) {
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if (inst) {
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inst->SetTimer(timer_name, milliseconds);
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}
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@@ -498,7 +498,7 @@ void QuestManager::stoptimer(const char *timer_name) {
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}
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}
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void QuestManager::stoptimer(const char *timer_name, EQEmu::ItemInstance *inst) {
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void QuestManager::stoptimer(const char *timer_name, EQ::ItemInstance *inst) {
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if (inst) {
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inst->StopTimer(timer_name);
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}
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@@ -536,7 +536,7 @@ void QuestManager::stopalltimers() {
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}
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}
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void QuestManager::stopalltimers(EQEmu::ItemInstance *inst) {
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void QuestManager::stopalltimers(EQ::ItemInstance *inst) {
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if (inst) {
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inst->ClearTimers();
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}
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@@ -847,12 +847,12 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
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}
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bool QuestManager::isdisctome(int item_id) {
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const EQEmu::ItemData *item = database.GetItem(item_id);
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const EQ::ItemData *item = database.GetItem(item_id);
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if(item == nullptr) {
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return(false);
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}
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if (!item->IsClassCommon() || item->ItemType != EQEmu::item::ItemTypeSpell) {
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if (!item->IsClassCommon() || item->ItemType != EQ::item::ItemTypeSpell) {
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return(false);
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}
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@@ -920,8 +920,8 @@ std::string QuestManager::getspellname(uint32 spell_id) {
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}
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std::string QuestManager::getskillname(int skill_id) {
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if (skill_id >= 0 && skill_id < EQEmu::skills::SkillCount) {
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std::map<EQEmu::skills::SkillType, std::string> Skills = EQEmu::skills::GetSkillTypeMap();
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if (skill_id >= 0 && skill_id < EQ::skills::SkillCount) {
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std::map<EQ::skills::SkillType, std::string> Skills = EQ::skills::GetSkillTypeMap();
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for (auto skills_iter : Skills) {
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if (skill_id == skills_iter.first) {
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return skills_iter.second;
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@@ -1009,7 +1009,7 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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bool SpellGlobalCheckResult = false;
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bool SpellBucketCheckResult = false;
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for ( ; spell_id < SPDAT_RECORDS && book_slot < EQEmu::spells::SPELLBOOK_SIZE; ++spell_id) {
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for ( ; spell_id < SPDAT_RECORDS && book_slot < EQ::spells::SPELLBOOK_SIZE; ++spell_id) {
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if (book_slot == -1) {
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initiator->Message(
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13,
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@@ -1024,8 +1024,8 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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initiator->Message(Chat::Red, "FATAL ERROR: Spell id out-of-range (id: %i, min: 0, max: %i)", spell_id, SPDAT_RECORDS);
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return count;
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}
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if (book_slot < 0 || book_slot >= EQEmu::spells::SPELLBOOK_SIZE) {
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initiator->Message(Chat::Red, "FATAL ERROR: Book slot out-of-range (slot: %i, min: 0, max: %i)", book_slot, EQEmu::spells::SPELLBOOK_SIZE);
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if (book_slot < 0 || book_slot >= EQ::spells::SPELLBOOK_SIZE) {
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initiator->Message(Chat::Red, "FATAL ERROR: Book slot out-of-range (slot: %i, min: 0, max: %i)", book_slot, EQ::spells::SPELLBOOK_SIZE);
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return count;
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}
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@@ -1286,10 +1286,10 @@ void QuestManager::doanim(int anim_id) {
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void QuestManager::addskill(int skill_id, int value) {
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QuestManagerCurrentQuestVars();
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if (skill_id < 0 || skill_id > EQEmu::skills::HIGHEST_SKILL)
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if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
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return;
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if (initiator && initiator->IsClient())
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initiator->AddSkill((EQEmu::skills::SkillType) skill_id, value);
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initiator->AddSkill((EQ::skills::SkillType) skill_id, value);
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}
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void QuestManager::setlanguage(int skill_id, int value) {
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@@ -1300,10 +1300,10 @@ void QuestManager::setlanguage(int skill_id, int value) {
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void QuestManager::setskill(int skill_id, int value) {
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QuestManagerCurrentQuestVars();
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if (skill_id < 0 || skill_id > EQEmu::skills::HIGHEST_SKILL)
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if (skill_id < 0 || skill_id > EQ::skills::HIGHEST_SKILL)
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return;
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if (initiator && initiator->IsClient())
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initiator->SetSkill((EQEmu::skills::SkillType) skill_id, value);
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initiator->SetSkill((EQ::skills::SkillType) skill_id, value);
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}
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void QuestManager::setallskill(int value) {
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@@ -1311,8 +1311,8 @@ void QuestManager::setallskill(int value) {
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if (!initiator)
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return;
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if (initiator && initiator->IsClient()) {
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EQEmu::skills::SkillType sk;
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for (sk = EQEmu::skills::Skill1HBlunt; sk <= EQEmu::skills::HIGHEST_SKILL; sk = (EQEmu::skills::SkillType)(sk + 1)) {
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EQ::skills::SkillType sk;
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for (sk = EQ::skills::Skill1HBlunt; sk <= EQ::skills::HIGHEST_SKILL; sk = (EQ::skills::SkillType)(sk + 1)) {
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initiator->SetSkill(sk, value);
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}
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}
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@@ -1438,12 +1438,12 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*=
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void QuestManager::itemlink(int item_id) {
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QuestManagerCurrentQuestVars();
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if (initiator) {
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const EQEmu::ItemData* item = database.GetItem(item_id);
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const EQ::ItemData* item = database.GetItem(item_id);
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if (item == nullptr)
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return;
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EQEmu::SayLinkEngine linker;
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linker.SetLinkType(EQEmu::saylink::SayLinkItemData);
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemData);
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linker.SetItemData(item);
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initiator->Message(Chat::White, "%s tells you, %s", owner->GetCleanName(), linker.GenerateLink().c_str());
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@@ -1908,7 +1908,7 @@ void QuestManager::clear_zone_flag(int zone_id) {
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void QuestManager::sethp(int hpperc) {
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QuestManagerCurrentQuestVars();
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int newhp = (owner->GetMaxHP() * (100 - hpperc)) / 100;
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owner->Damage(owner, newhp, SPELL_UNKNOWN, EQEmu::skills::SkillHandtoHand, false, 0, false);
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owner->Damage(owner, newhp, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false, 0, false);
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}
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bool QuestManager::summonburiedplayercorpse(uint32 char_id, const glm::vec4& position) {
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@@ -2567,7 +2567,7 @@ int QuestManager::collectitems_processSlot(int16 slot_id, uint32 item_id,
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bool remove)
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{
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QuestManagerCurrentQuestVars();
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EQEmu::ItemInstance *item = nullptr;
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EQ::ItemInstance *item = nullptr;
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int quantity = 0;
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item = initiator->GetInv().GetItem(slot_id);
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@@ -2602,12 +2602,12 @@ int QuestManager::collectitems(uint32 item_id, bool remove)
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int quantity = 0;
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int slot_id;
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for (slot_id = EQEmu::invslot::GENERAL_BEGIN; slot_id <= EQEmu::invslot::GENERAL_END; ++slot_id)
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for (slot_id = EQ::invslot::GENERAL_BEGIN; slot_id <= EQ::invslot::GENERAL_END; ++slot_id)
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{
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quantity += collectitems_processSlot(slot_id, item_id, remove);
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}
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for (slot_id = EQEmu::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQEmu::invbag::GENERAL_BAGS_END; ++slot_id)
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for (slot_id = EQ::invbag::GENERAL_BAGS_BEGIN; slot_id <= EQ::invbag::GENERAL_BAGS_END; ++slot_id)
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{
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quantity += collectitems_processSlot(slot_id, item_id, remove);
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}
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@@ -2618,15 +2618,15 @@ int QuestManager::collectitems(uint32 item_id, bool remove)
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int QuestManager::countitem(uint32 item_id) {
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QuestManagerCurrentQuestVars();
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int quantity = 0;
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EQEmu::ItemInstance *item = nullptr;
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EQ::ItemInstance *item = nullptr;
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static const int16 slots[][2] = {
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{ EQEmu::invslot::POSSESSIONS_BEGIN, EQEmu::invslot::POSSESSIONS_END },
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{ EQEmu::invbag::GENERAL_BAGS_BEGIN, EQEmu::invbag::GENERAL_BAGS_END },
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{ EQEmu::invbag::CURSOR_BAG_BEGIN, EQEmu::invbag::CURSOR_BAG_END},
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{ EQEmu::invslot::BANK_BEGIN, EQEmu::invslot::BANK_END },
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{ EQEmu::invbag::BANK_BAGS_BEGIN, EQEmu::invbag::BANK_BAGS_END },
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{ EQEmu::invslot::SHARED_BANK_BEGIN, EQEmu::invslot::SHARED_BANK_END },
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{ EQEmu::invbag::SHARED_BANK_BAGS_BEGIN, EQEmu::invbag::SHARED_BANK_BAGS_END },
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t size = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < size; ++slot_index) {
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@@ -2682,7 +2682,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
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if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
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return; // don't do anything if NPCid isn't a merchant
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const EQEmu::ItemData* item = nullptr;
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const EQ::ItemData* item = nullptr;
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item = database.GetItem(itemid);
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if (!item) return; // if the item id doesn't correspond to a real item, do nothing
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@@ -2695,7 +2695,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
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if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
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return 0; // if it isn't a merchant, it doesn't have any items
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const EQEmu::ItemData* item = nullptr;
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const EQ::ItemData* item = nullptr;
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item = database.GetItem(itemid);
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if (!item)
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return 0; // if it isn't a valid item, the merchant doesn't have any
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@@ -2718,12 +2718,12 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
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// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
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const char* QuestManager::varlink(char* perltext, int item_id) {
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QuestManagerCurrentQuestVars();
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const EQEmu::ItemData* item = database.GetItem(item_id);
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const EQ::ItemData* item = database.GetItem(item_id);
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if (!item)
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return "INVALID ITEM ID IN VARLINK";
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EQEmu::SayLinkEngine linker;
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linker.SetLinkType(EQEmu::saylink::SayLinkItemData);
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EQ::SayLinkEngine linker;
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linker.SetLinkType(EQ::saylink::SayLinkItemData);
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linker.SetItemData(item);
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strcpy(perltext, linker.GenerateLink().c_str());
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@@ -2732,7 +2732,7 @@ const char* QuestManager::varlink(char* perltext, int item_id) {
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}
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std::string QuestManager::getitemname(uint32 item_id) {
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const EQEmu::ItemData* item_data = database.GetItem(item_id);
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const EQ::ItemData* item_data = database.GetItem(item_id);
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if (!item_data) {
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return "INVALID ITEM ID IN GETITEMNAME";
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}
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@@ -2948,7 +2948,7 @@ std::string QuestManager::saylink(char *saylink_text, bool silent, const char *l
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{
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QuestManagerCurrentQuestVars();
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return EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
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return EQ::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
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}
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const char* QuestManager::getcharnamebyid(uint32 char_id) {
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@@ -3427,7 +3427,7 @@ Mob *QuestManager::GetOwner() const {
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return nullptr;
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}
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EQEmu::ItemInstance *QuestManager::GetQuestItem() const {
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EQ::ItemInstance *QuestManager::GetQuestItem() const {
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if(!quests_running_.empty()) {
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running_quest e = quests_running_.top();
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return e.questitem;
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