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https://github.com/EQEmu/Server.git
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -48,7 +48,7 @@ class Mob;
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class NPC;
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class QuestInterface;
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namespace EQEmu
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namespace EQ
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{
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class Any;
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class ItemInstance;
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@@ -69,18 +69,18 @@ public:
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bool HasQuestSub(uint32 npcid, QuestEventID evt);
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bool PlayerHasQuestSub(QuestEventID evt);
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bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
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bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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std::vector<EQ::Any> *extra_pointers = nullptr);
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int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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std::vector<EQ::Any> *extra_pointers = nullptr);
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int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers = nullptr);
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int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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std::vector<EQ::Any> *extra_pointers = nullptr);
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int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers = nullptr);
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std::vector<EQ::Any> *extra_pointers = nullptr);
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void GetErrors(std::list<std::string> &err);
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@@ -111,10 +111,10 @@ private:
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bool PlayerHasQuestSubLocal(QuestEventID evt);
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bool PlayerHasQuestSubGlobal(QuestEventID evt);
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int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
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int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
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int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
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int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
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int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers);
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int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers);
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int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers);
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int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers);
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QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
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QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
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@@ -125,13 +125,13 @@ private:
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QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
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int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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std::map<uint32, QuestInterface*> _interfaces;
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std::map<uint32, std::string> _extensions;
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