Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+16 -16
View File
@@ -201,7 +201,7 @@ bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt)
return false;
}
bool QuestParserCollection::ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt) {
bool QuestParserCollection::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) {
if (itm == nullptr)
return false;
@@ -238,7 +238,7 @@ bool QuestParserCollection::ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEvent
}
int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int rd = DispatchEventNPC(evt, npc, init, data, extra_data, extra_pointers);
int rl = EventNPCLocal(evt, npc, init, data, extra_data, extra_pointers);
int rg = EventNPCGlobal(evt, npc, init, data, extra_data, extra_pointers);
@@ -256,7 +256,7 @@ int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::
}
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
auto iter = _npc_quest_status.find(npc->GetNPCTypeID());
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
@@ -279,7 +279,7 @@ int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init,
}
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
auto qiter = _interfaces.find(_global_npc_quest_status);
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
@@ -299,7 +299,7 @@ int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init,
}
int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int rd = DispatchEventPlayer(evt, client, data, extra_data, extra_pointers);
int rl = EventPlayerLocal(evt, client, data, extra_data, extra_pointers);
int rg = EventPlayerGlobal(evt, client, data, extra_data, extra_pointers);
@@ -317,7 +317,7 @@ int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::st
}
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
@@ -336,7 +336,7 @@ int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, st
}
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
@@ -354,8 +354,8 @@ int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, s
return 0;
}
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
// needs pointer validation check on 'item' argument
std::string item_script;
@@ -403,7 +403,7 @@ int QuestParserCollection::EventItem(QuestEventID evt, Client *client, EQEmu::It
}
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
auto iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
@@ -440,7 +440,7 @@ int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client
}
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
auto iter = _encounter_quest_status.find(encounter_name);
if(iter != _encounter_quest_status.end()) {
//loaded or failed to load
@@ -993,7 +993,7 @@ void QuestParserCollection::GetErrors(std::list<std::string> &err) {
}
int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -1007,7 +1007,7 @@ int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *ini
}
int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -1020,8 +1020,8 @@ int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client,
return ret;
}
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) {
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -1035,7 +1035,7 @@ int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, E
}
int QuestParserCollection::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {