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https://github.com/EQEmu/Server.git
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+16
-16
@@ -26,7 +26,7 @@
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class Client;
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class NPC;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -34,44 +34,44 @@ namespace EQEmu
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class QuestInterface {
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public:
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
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virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
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virtual bool PlayerHasQuestSub(QuestEventID evt) { return false; }
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt) { return false; }
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt) { return false; }
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virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt) { return false; }
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) { return false; }
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) { return false; }
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virtual void LoadNPCScript(std::string filename, int npc_id) { }
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virtual void LoadGlobalNPCScript(std::string filename) { }
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virtual void LoadPlayerScript(std::string filename) { }
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virtual void LoadGlobalPlayerScript(std::string filename) { }
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virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item) { }
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item) { }
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virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers) { return 0; }
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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virtual void AddVar(std::string name, std::string val) { }
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virtual std::string GetVar(std::string name) { return std::string(); }
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