Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+4 -4
View File
@@ -40,14 +40,14 @@ void CullPoints(std::vector<FindPerson_Point> &points) {
}
void Client::SendPathPacket(const std::vector<FindPerson_Point> &points) {
EQEmu::Any data(points);
EQ::Any data(points);
EQ::Task([=](EQ::Task::ResolveFn resolve, EQ::Task::RejectFn reject) {
auto points = EQEmu::any_cast<std::vector<FindPerson_Point>>(data);
auto points = EQ::any_cast<std::vector<FindPerson_Point>>(data);
CullPoints(points);
resolve(points);
})
.Then([this](const EQEmu::Any &result) {
auto points = EQEmu::any_cast<std::vector<FindPerson_Point>>(result);
.Then([this](const EQ::Any &result) {
auto points = EQ::any_cast<std::vector<FindPerson_Point>>(result);
if (points.size() < 2) {
if (Admin() > 10) {
Message(Chat::System, "Too few points");