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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -432,7 +432,7 @@ void PathfinderNavmesh::Load(const std::string &path)
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std::vector<char> buffer;
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buffer.resize(buffer_size);
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uint32_t v = EQEmu::InflateData(&data[0], data_size, &buffer[0], buffer_size);
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uint32_t v = EQ::InflateData(&data[0], data_size, &buffer[0], buffer_size);
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fclose(f);
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char *buf = &buffer[0];
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