Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+1 -1
View File
@@ -432,7 +432,7 @@ void PathfinderNavmesh::Load(const std::string &path)
std::vector<char> buffer;
buffer.resize(buffer_size);
uint32_t v = EQEmu::InflateData(&data[0], data_size, &buffer[0], buffer_size);
uint32_t v = EQ::InflateData(&data[0], data_size, &buffer[0], buffer_size);
fclose(f);
char *buf = &buffer[0];