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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+11
-11
@@ -30,7 +30,7 @@
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class Client;
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class EQApplicationPacket;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -73,7 +73,7 @@ IT10714_ACTORDEF=Augmentation Sealer
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IT10725_ACTORDEF=Shuriken
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*/
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#define OT_DROPPEDITEM EQEmu::item::BagTypeLargeBag
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#define OT_DROPPEDITEM EQ::item::BagTypeLargeBag
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// Icon values:
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//0x0453 a pie
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@@ -93,11 +93,11 @@ class Object: public Entity
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{
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public:
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// Loading object from database
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Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQEmu::ItemInstance* inst);
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Object(const EQEmu::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer);
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Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQ::ItemInstance* inst);
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Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer);
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// Loading object from client dropping item on ground
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Object(Client* client, const EQEmu::ItemInstance* inst);
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Object(const EQEmu::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000);
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Object(Client* client, const EQ::ItemInstance* inst);
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Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000);
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Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time = 0);
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// Destructor
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@@ -112,7 +112,7 @@ public:
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static void HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo);
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static void HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac);
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static EQEmu::skills::SkillType TypeToSkill(uint32 type);
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static EQ::skills::SkillType TypeToSkill(uint32 type);
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// Packet functions
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void CreateSpawnPacket(EQApplicationPacket* app);
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@@ -124,10 +124,10 @@ public:
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void StartDecay() {decay_timer.Start();}
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// Container functions
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const EQEmu::ItemInstance* GetItem(uint8 index);
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void PutItem(uint8 index, const EQEmu::ItemInstance* inst);
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const EQ::ItemInstance* GetItem(uint8 index);
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void PutItem(uint8 index, const EQ::ItemInstance* inst);
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void DeleteItem(uint8 index); // Item inside container
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EQEmu::ItemInstance* PopItem(uint8 index); // Pop item out of container
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EQ::ItemInstance* PopItem(uint8 index); // Pop item out of container
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// Override base class implementations
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virtual bool IsObject() const { return true; }
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@@ -180,7 +180,7 @@ protected:
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void RandomSpawn(bool send_packet = false); //spawn this ground spawn at a random place
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Object_Struct m_data; // Packet data
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EQEmu::ItemInstance *m_inst; // Item representing object
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EQ::ItemInstance *m_inst; // Item representing object
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bool m_inuse; // Currently in use by a client?
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uint32 m_id; // Database key, different than drop_id
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uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)
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