Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+11 -11
View File
@@ -30,7 +30,7 @@
class Client;
class EQApplicationPacket;
namespace EQEmu
namespace EQ
{
class ItemInstance;
}
@@ -73,7 +73,7 @@ IT10714_ACTORDEF=Augmentation Sealer
IT10725_ACTORDEF=Shuriken
*/
#define OT_DROPPEDITEM EQEmu::item::BagTypeLargeBag
#define OT_DROPPEDITEM EQ::item::BagTypeLargeBag
// Icon values:
//0x0453 a pie
@@ -93,11 +93,11 @@ class Object: public Entity
{
public:
// Loading object from database
Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQEmu::ItemInstance* inst);
Object(const EQEmu::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer);
Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQ::ItemInstance* inst);
Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer);
// Loading object from client dropping item on ground
Object(Client* client, const EQEmu::ItemInstance* inst);
Object(const EQEmu::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000);
Object(Client* client, const EQ::ItemInstance* inst);
Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000);
Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time = 0);
// Destructor
@@ -112,7 +112,7 @@ public:
static void HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo);
static void HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac);
static EQEmu::skills::SkillType TypeToSkill(uint32 type);
static EQ::skills::SkillType TypeToSkill(uint32 type);
// Packet functions
void CreateSpawnPacket(EQApplicationPacket* app);
@@ -124,10 +124,10 @@ public:
void StartDecay() {decay_timer.Start();}
// Container functions
const EQEmu::ItemInstance* GetItem(uint8 index);
void PutItem(uint8 index, const EQEmu::ItemInstance* inst);
const EQ::ItemInstance* GetItem(uint8 index);
void PutItem(uint8 index, const EQ::ItemInstance* inst);
void DeleteItem(uint8 index); // Item inside container
EQEmu::ItemInstance* PopItem(uint8 index); // Pop item out of container
EQ::ItemInstance* PopItem(uint8 index); // Pop item out of container
// Override base class implementations
virtual bool IsObject() const { return true; }
@@ -180,7 +180,7 @@ protected:
void RandomSpawn(bool send_packet = false); //spawn this ground spawn at a random place
Object_Struct m_data; // Packet data
EQEmu::ItemInstance *m_inst; // Item representing object
EQ::ItemInstance *m_inst; // Item representing object
bool m_inuse; // Currently in use by a client?
uint32 m_id; // Database key, different than drop_id
uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)