mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 23:58:25 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+32
-32
@@ -37,7 +37,7 @@ extern Zone* zone;
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extern EntityList entity_list;
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// Loading object from database
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Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst)
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: respawn_timer(0), decay_timer(300000)
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{
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@@ -69,7 +69,7 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
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}
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//creating a re-ocurring ground spawn.
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Object::Object(const EQEmu::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer)
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Object::Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer)
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: respawn_timer(respawntimer * 1000), decay_timer(300000)
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{
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@@ -102,7 +102,7 @@ Object::Object(const EQEmu::ItemInstance* inst, char* name,float max_x,float min
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}
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// Loading object from client dropping item on ground
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Object::Object(Client* client, const EQEmu::ItemInstance* inst)
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Object::Object(Client* client, const EQ::ItemInstance* inst)
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: respawn_timer(0), decay_timer(300000)
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{
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user = nullptr;
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@@ -120,7 +120,7 @@ Object::Object(Client* client, const EQEmu::ItemInstance* inst)
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m_data.heading = client->GetHeading();
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m_data.x = client->GetX();
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m_data.y = client->GetY();
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if (client->ClientVersion() >= EQEmu::versions::ClientVersion::RoF2)
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if (client->ClientVersion() >= EQ::versions::ClientVersion::RoF2)
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{
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// RoF2 places items at player's Z, which is 0.625 of their height.
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m_data.z = client->GetZ() - (client->GetSize() * 0.625f);
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@@ -141,7 +141,7 @@ Object::Object(Client* client, const EQEmu::ItemInstance* inst)
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// Set object name
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if (inst) {
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const EQEmu::ItemData* item = inst->GetItem();
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const EQ::ItemData* item = inst->GetItem();
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if (item && item->IDFile) {
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if (strlen(item->IDFile) == 0) {
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strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
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@@ -164,7 +164,7 @@ Object::Object(Client* client, const EQEmu::ItemInstance* inst)
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}
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}
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Object::Object(const EQEmu::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time)
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Object::Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time)
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: respawn_timer(0), decay_timer(decay_time)
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{
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user = nullptr;
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@@ -197,7 +197,7 @@ Object::Object(const EQEmu::ItemInstance *inst, float x, float y, float z, float
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// Set object name
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if (inst) {
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const EQEmu::ItemData* item = inst->GetItem();
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const EQ::ItemData* item = inst->GetItem();
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if (item && item->IDFile) {
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if (strlen(item->IDFile) == 0) {
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strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
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@@ -225,7 +225,7 @@ Object::Object(const char *model, float x, float y, float z, float heading, uint
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{
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user = nullptr;
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last_user = nullptr;
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EQEmu::ItemInstance* inst = new EQEmu::ItemInstance(ItemInstWorldContainer);
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EQ::ItemInstance* inst = new EQ::ItemInstance(ItemInstWorldContainer);
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// Initialize members
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m_id = 0;
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@@ -327,8 +327,8 @@ void Object::Delete(bool reset_state)
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}
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}
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const EQEmu::ItemInstance* Object::GetItem(uint8 index) {
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if (index < EQEmu::invtype::WORLD_SIZE) {
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const EQ::ItemInstance* Object::GetItem(uint8 index) {
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if (index < EQ::invtype::WORLD_SIZE) {
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return m_inst->GetItem(index);
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}
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@@ -336,14 +336,14 @@ const EQEmu::ItemInstance* Object::GetItem(uint8 index) {
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}
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// Add item to object (only logical for world tradeskill containers
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void Object::PutItem(uint8 index, const EQEmu::ItemInstance* inst)
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void Object::PutItem(uint8 index, const EQ::ItemInstance* inst)
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{
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if (index > 9) {
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LogError("Object::PutItem: Invalid index specified ([{}])", index);
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return;
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}
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if (m_inst && m_inst->IsType(EQEmu::item::ItemClassBag)) {
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if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) {
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if (inst) {
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m_inst->PutItem(index, *inst);
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}
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@@ -363,12 +363,12 @@ void Object::Close() {
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last_user = user;
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// put any remaining items from the world container back into the player's inventory to avoid item loss
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// if they close the container without removing all items
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EQEmu::ItemInstance* container = this->m_inst;
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EQ::ItemInstance* container = this->m_inst;
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if(container != nullptr)
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{
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for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i <= EQEmu::invbag::SLOT_END; i++)
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for (uint8 i = EQ::invbag::SLOT_BEGIN; i <= EQ::invbag::SLOT_END; i++)
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{
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EQEmu::ItemInstance* inst = container->PopItem(i);
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EQ::ItemInstance* inst = container->PopItem(i);
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if(inst != nullptr)
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{
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user->MoveItemToInventory(inst, true);
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@@ -384,7 +384,7 @@ void Object::Close() {
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// Remove item from container
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void Object::DeleteItem(uint8 index)
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{
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if (m_inst && m_inst->IsType(EQEmu::item::ItemClassBag)) {
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if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) {
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m_inst->DeleteItem(index);
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// This is _highly_ inefficient, but for now it will work: Save entire object to database
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@@ -393,11 +393,11 @@ void Object::DeleteItem(uint8 index)
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}
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// Pop item out of container
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EQEmu::ItemInstance* Object::PopItem(uint8 index)
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EQ::ItemInstance* Object::PopItem(uint8 index)
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{
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EQEmu::ItemInstance* inst = nullptr;
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EQ::ItemInstance* inst = nullptr;
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if (m_inst && m_inst->IsType(EQEmu::item::ItemClassBag)) {
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if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) {
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inst = m_inst->PopItem(index);
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// This is _highly_ inefficient, but for now it will work: Save entire object to database
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@@ -510,7 +510,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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char buf[10];
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snprintf(buf, 9, "%u", item->ID);
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buf[9] = '\0';
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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args.push_back(m_inst);
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if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, buf, this->GetID(), &args))
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{
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@@ -530,11 +530,11 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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// Transfer item to client
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sender->PutItemInInventory(EQEmu::invslot::slotCursor, *m_inst, false);
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sender->SendItemPacket(EQEmu::invslot::slotCursor, m_inst, ItemPacketTrade);
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sender->PutItemInInventory(EQ::invslot::slotCursor, *m_inst, false);
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sender->SendItemPacket(EQ::invslot::slotCursor, m_inst, ItemPacketTrade);
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if(cursordelete) // delete the item if it's a duplicate lore. We have to do this because the client expects the item packet
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sender->DeleteItemInInventory(EQEmu::invslot::slotCursor);
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sender->DeleteItemInInventory(EQ::invslot::slotCursor);
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sender->DropItemQS(m_inst, true);
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@@ -577,7 +577,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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else {
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coa->open = 0x00;
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if (sender->ClientVersion() >= EQEmu::versions::ClientVersion::RoF) {
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if (sender->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
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coa->drop_id = 0xFFFFFFFF;
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sender->Message(Chat::White, "Someone else is using that. Try again later.");
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}
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@@ -598,7 +598,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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// Send items inside of container
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if (m_inst && m_inst->IsType(EQEmu::item::ItemClassBag)) {
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if (m_inst && m_inst->IsType(EQ::item::ItemClassBag)) {
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//Clear out no-drop and no-rent items first if different player opens it
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if(user != last_user)
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@@ -607,8 +607,8 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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auto outapp = new EQApplicationPacket(OP_ClientReady, 0);
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sender->QueuePacket(outapp);
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safe_delete(outapp);
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for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i <= EQEmu::invbag::SLOT_END; i++) {
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const EQEmu::ItemInstance* inst = m_inst->GetItem(i);
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for (uint8 i = EQ::invbag::SLOT_BEGIN; i <= EQ::invbag::SLOT_END; i++) {
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const EQ::ItemInstance* inst = m_inst->GetItem(i);
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if (inst) {
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//sender->GetInv().PutItem(i+4000,inst);
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sender->SendItemPacket(i, inst, ItemPacketWorldContainer);
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@@ -621,7 +621,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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}
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// Add new Zone Object (theoretically only called for items dropped to ground)
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uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst)
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{
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uint32 database_id = 0;
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uint32 item_id = 0;
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@@ -652,14 +652,14 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
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}
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// Save container contents, if container
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if (inst && inst->IsType(EQEmu::item::ItemClassBag))
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if (inst && inst->IsType(EQ::item::ItemClassBag))
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SaveWorldContainer(object.zone_id, database_id, inst);
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return database_id;
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}
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// Update information about existing object in database
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void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst)
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{
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uint32 item_id = 0;
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int16 charges = 0;
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@@ -691,7 +691,7 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
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}
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// Save container contents, if container
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if (inst && inst->IsType(EQEmu::item::ItemClassBag))
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if (inst && inst->IsType(EQ::item::ItemClassBag))
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SaveWorldContainer(object.zone_id, id, inst);
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}
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@@ -950,7 +950,7 @@ uint32 Object::GetItemID()
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return 0;
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}
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const EQEmu::ItemData* item = this->m_inst->GetItem();
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const EQ::ItemData* item = this->m_inst->GetItem();
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if (item == 0)
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{
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