Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+99 -99
View File
@@ -28,7 +28,7 @@
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
npc->DoQuestPause(init);
Lua_Client l_client(reinterpret_cast<Client*>(init));
@@ -44,7 +44,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
}
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@@ -58,7 +58,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
size_t sz = extra_pointers->size();
for(size_t i = 0; i < sz; ++i) {
std::string prefix = "item" + std::to_string(i + 1);
EQEmu::ItemInstance *inst = EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(i));
EQ::ItemInstance *inst = EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(i));
Lua_ItemInst l_inst = inst;
luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
@@ -83,7 +83,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
}
void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(extra_data == 1) {
lua_pushinteger(L, -1);
lua_setfield(L, -2, "hp_event");
@@ -100,7 +100,7 @@ void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
}
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@@ -108,7 +108,7 @@ void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
}
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@@ -116,7 +116,7 @@ void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob
}
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
@@ -124,7 +124,7 @@ void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
}
void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@@ -135,7 +135,7 @@ void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob
}
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@@ -146,7 +146,7 @@ void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
}
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@@ -157,7 +157,7 @@ void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
}
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@@ -169,19 +169,19 @@ void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal");
}
void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@@ -209,7 +209,7 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
}
void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int spell_id = std::stoi(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
@@ -225,21 +225,21 @@ void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
}
void handle_npc_area(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "area_id");
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(1)));
lua_setfield(L, -2, "area_type");
}
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
}
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "message");
@@ -248,7 +248,7 @@ void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std:
}
void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers){
std::vector<EQ::Any> *extra_pointers){
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "env_damage");
@@ -261,7 +261,7 @@ void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Cli
}
void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Seperator sep(data.c_str());
Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
@@ -291,14 +291,14 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
}
void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
const EQEmu::ItemData *item = database.GetItem(extra_data);
std::vector<EQ::Any> *extra_pointers) {
const EQ::ItemData *item = database.GetItem(extra_data);
if(item) {
Lua_Item l_item(item);
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
@@ -313,51 +313,51 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
}
void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Object l_object(EQEmu::any_cast<Object*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_Object l_object(EQ::any_cast<Object*>(extra_pointers->at(0)));
luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
l_object_o.push(L);
lua_setfield(L, -2, "object");
}
void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Door l_door(EQEmu::any_cast<Doors*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_Door l_door(EQ::any_cast<Doors*>(extra_pointers->at(0)));
luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
l_door_o.push(L);
lua_setfield(L, -2, "door");
}
void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal");
}
void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "popup_id");
}
void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
int spell_id = std::stoi(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
@@ -373,48 +373,48 @@ void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std
}
void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "task_id");
}
void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "zone_id");
}
void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(EQEmu::any_cast<Client*>(extra_pointers->at(1)));
std::vector<EQ::Any> *extra_pointers) {
Lua_Client l_client(EQ::any_cast<Client*>(extra_pointers->at(1)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(EQEmu::any_cast<Client*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_Client l_client(EQ::any_cast<Client*>(extra_pointers->at(0)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
Lua_Corpse l_corpse(EQEmu::any_cast<Corpse*>(extra_pointers->at(1)));
Lua_Corpse l_corpse(EQ::any_cast<Corpse*>(extra_pointers->at(1)));
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
l_corpse_o.push(L);
lua_setfield(L, -2, "corpse");
}
void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "task_id");
@@ -424,7 +424,7 @@ void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Clie
}
void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "count");
@@ -437,7 +437,7 @@ void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* clie
}
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
Seperator sep(data.c_str(), ' ', 10, 100, true);
std::string command(sep.arg[0] + 1);
lua_pushstring(L, command.c_str());
@@ -456,7 +456,7 @@ void handle_player_command(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "recipe_id");
@@ -465,24 +465,24 @@ void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_NPC l_npc(EQEmu::any_cast<NPC*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_NPC l_npc(EQ::any_cast<NPC*>(extra_pointers->at(0)));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "area_id");
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(1)));
lua_setfield(L, -2, "area_type");
}
void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "option");
@@ -491,8 +491,8 @@ void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Packet l_packet(EQEmu::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
std::vector<EQ::Any> *extra_pointers) {
Lua_Packet l_packet(EQ::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
luabind::adl::object l_packet_o = luabind::adl::object(L, l_packet);
l_packet_o.push(L);
lua_setfield(L, -2, "packet");
@@ -502,10 +502,10 @@ void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, s
}
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
}
void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) {
void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "skill_id");
@@ -515,7 +515,7 @@ void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client
}
void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any>* extra_pointers) {
std::vector<EQ::Any>* extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "recipe_id");
@@ -540,7 +540,7 @@ void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client*
}
void handle_player_bot_command(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any>* extra_pointers) {
std::vector<EQ::Any>* extra_pointers) {
Seperator sep(data.c_str(), ' ', 10, 100, true);
std::string bot_command(sep.arg[0] + 1);
lua_pushstring(L, bot_command.c_str());
@@ -559,20 +559,20 @@ void handle_player_bot_command(QuestInterface* parse, lua_State* L, Client* clie
}
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
}
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
Lua_Mob l_mob(mob);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
@@ -592,8 +592,8 @@ void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, EQEmu
}
}
void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
if(mob && mob->IsCorpse()) {
Lua_Corpse l_corpse(mob->CastToCorpse());
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
@@ -607,15 +607,15 @@ void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, EQEmu
}
}
void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
}
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "aug");
@@ -624,9 +624,9 @@ void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, EQ
lua_setfield(L, -2, "slot_id");
}
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
@@ -635,9 +635,9 @@ void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* cli
lua_setfield(L, -2, "slot_id");
}
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<EQEmu::ItemInstance*>(extra_pointers->at(0)));
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
@@ -645,17 +645,17 @@ void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* cli
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
lua_pushboolean(L, *EQEmu::any_cast<bool*>(extra_pointers->at(1)));
lua_pushboolean(L, *EQ::any_cast<bool*>(extra_pointers->at(1)));
lua_setfield(L, -2, "destroyed");
}
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
}
//Spell
void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@@ -672,7 +672,7 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
lua_setfield(L, -2, "target");
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, extra_data);
@@ -680,7 +680,7 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
}
void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@@ -697,13 +697,13 @@ void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* cli
lua_setfield(L, -2, "target");
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "tics_remaining");
lua_pushinteger(L, *EQEmu::any_cast<uint8*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQ::any_cast<uint8*>(extra_pointers->at(1)));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(2)));
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(2)));
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, extra_data);
@@ -711,7 +711,7 @@ void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* cli
}
void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@@ -731,12 +731,12 @@ void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, *EQEmu::any_cast<uint16*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQ::any_cast<uint16*>(extra_pointers->at(0)));
lua_setfield(L, -2, "caster_id");
}
void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@@ -755,17 +755,17 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
}
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
}
void handle_encounter_timer(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_encounter_load(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if (encounter) {
Lua_Encounter l_enc(encounter);
luabind::adl::object l_enc_o = luabind::adl::object(L, l_enc);
@@ -773,23 +773,23 @@ void handle_encounter_load(QuestInterface *parse, lua_State* L, Encounter* encou
lua_setfield(L, -2, "encounter");
}
if (extra_pointers) {
std::string *str = EQEmu::any_cast<std::string*>(extra_pointers->at(0));
std::string *str = EQ::any_cast<std::string*>(extra_pointers->at(0));
lua_pushstring(L, str->c_str());
lua_setfield(L, -2, "data");
}
}
void handle_encounter_unload(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
if (extra_pointers) {
std::string *str = EQEmu::any_cast<std::string*>(extra_pointers->at(0));
std::string *str = EQ::any_cast<std::string*>(extra_pointers->at(0));
lua_pushstring(L, str->c_str());
lua_setfield(L, -2, "data");
}
}
void handle_encounter_null(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
}