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https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+22
-22
@@ -18,7 +18,7 @@ struct lua_State;
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class Client;
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class NPC;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -37,33 +37,33 @@ public:
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~LuaParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item);
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
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@@ -74,13 +74,13 @@ public:
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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static LuaParser* Instance() {
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static LuaParser inst;
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@@ -106,15 +106,15 @@ private:
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LuaParser& operator=(const LuaParser&);
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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void LoadScript(std::string filename, std::string package_name);
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void MapFunctions(lua_State *L);
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