Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+21 -21
View File
@@ -246,7 +246,7 @@ LuaParser::~LuaParser() {
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -265,7 +265,7 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -283,7 +283,7 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -342,7 +342,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -360,7 +360,7 @@ int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, u
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -378,7 +378,7 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -434,8 +434,8 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
return 0;
}
int LuaParser::EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -454,8 +454,8 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *
return _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers);
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -518,7 +518,7 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -534,7 +534,7 @@ int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spe
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -598,7 +598,7 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) {
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -614,7 +614,7 @@ int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std:
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -718,7 +718,7 @@ bool LuaParser::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
return HasFunction(subname, package_name);
}
bool LuaParser::ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt) {
bool LuaParser::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) {
if (itm == nullptr) {
return false;
}
@@ -764,7 +764,7 @@ void LuaParser::LoadGlobalPlayerScript(std::string filename) {
LoadScript(filename, "global_player");
}
void LuaParser::LoadItemScript(std::string filename, EQEmu::ItemInstance *item) {
void LuaParser::LoadItemScript(std::string filename, EQ::ItemInstance *item) {
if (item == nullptr)
return;
std::string package_name = "item_";
@@ -1118,7 +1118,7 @@ void LuaParser::MapFunctions(lua_State *L) {
}
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1164,7 +1164,7 @@ int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::stri
}
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1192,8 +1192,8 @@ int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string
return ret;
}
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1239,7 +1239,7 @@ int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemIn
}
int LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::vector<EQ::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;