Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+3 -3
View File
@@ -21,7 +21,7 @@ Lua_ItemInst::Lua_ItemInst(int item_id, int charges) {
Lua_ItemInst& Lua_ItemInst::operator=(const Lua_ItemInst& o) {
if(o.cloned_) {
cloned_ = true;
d_ = new EQEmu::ItemInstance(*o.d_);
d_ = new EQ::ItemInstance(*o.d_);
} else {
cloned_ = false;
d_ = o.d_;
@@ -32,7 +32,7 @@ Lua_ItemInst& Lua_ItemInst::operator=(const Lua_ItemInst& o) {
Lua_ItemInst::Lua_ItemInst(const Lua_ItemInst& o) {
if(o.cloned_) {
cloned_ = true;
d_ = new EQEmu::ItemInstance(*o.d_);
d_ = new EQ::ItemInstance(*o.d_);
} else {
cloned_ = false;
d_ = o.d_;
@@ -41,7 +41,7 @@ Lua_ItemInst::Lua_ItemInst(const Lua_ItemInst& o) {
bool Lua_ItemInst::IsType(int item_class) {
Lua_Safe_Call_Bool();
return self->IsType(static_cast<EQEmu::item::ItemClass>(item_class));
return self->IsType(static_cast<EQ::item::ItemClass>(item_class));
}
bool Lua_ItemInst::IsStackable() {