Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+6 -6
View File
@@ -4,7 +4,7 @@
#include "lua_ptr.h"
namespace EQEmu
namespace EQ
{
struct ItemData;
}
@@ -15,17 +15,17 @@ namespace luabind {
luabind::scope lua_register_item();
class Lua_Item : public Lua_Ptr<const EQEmu::ItemData>
class Lua_Item : public Lua_Ptr<const EQ::ItemData>
{
typedef const EQEmu::ItemData NativeType;
typedef const EQ::ItemData NativeType;
public:
Lua_Item(uint32 item_id);
Lua_Item() : Lua_Ptr(nullptr) { }
Lua_Item(const EQEmu::ItemData *d) : Lua_Ptr(d) { }
Lua_Item(const EQ::ItemData *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator const EQEmu::ItemData*() {
return reinterpret_cast<const EQEmu::ItemData*>(GetLuaPtrData());
operator const EQ::ItemData*() {
return reinterpret_cast<const EQ::ItemData*>(GetLuaPtrData());
}
int GetMinStatus();