Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+6 -6
View File
@@ -7,7 +7,7 @@
class Lua_ItemInst;
class Lua_Item;
namespace EQEmu
namespace EQ
{
class InventoryProfile;
}
@@ -23,16 +23,16 @@ luabind::scope lua_register_inventory();
// of database calls and can lead to lost items, duplicated items and/or
// desync'd inventories, if not handled correctly.
class Lua_Inventory : public Lua_Ptr<EQEmu::InventoryProfile>
class Lua_Inventory : public Lua_Ptr<EQ::InventoryProfile>
{
typedef EQEmu::InventoryProfile NativeType;
typedef EQ::InventoryProfile NativeType;
public:
Lua_Inventory() : Lua_Ptr(nullptr) { }
Lua_Inventory(EQEmu::InventoryProfile *d) : Lua_Ptr(d) { }
Lua_Inventory(EQ::InventoryProfile *d) : Lua_Ptr(d) { }
virtual ~Lua_Inventory() { }
operator EQEmu::InventoryProfile*() {
return reinterpret_cast<EQEmu::InventoryProfile*>(GetLuaPtrData());
operator EQ::InventoryProfile*() {
return reinterpret_cast<EQ::InventoryProfile*>(GetLuaPtrData());
}
Lua_ItemInst GetItem(int slot_id);