Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+3 -3
View File
@@ -20,7 +20,7 @@ Lua_ItemInst Lua_Inventory::GetItem(int slot_id, int bag_slot) {
int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
Lua_Safe_Call_Int();
EQEmu::ItemInstance *inst = item;
EQ::ItemInstance *inst = item;
if(!inst) {
return 0;
}
@@ -30,7 +30,7 @@ int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
int Lua_Inventory::PushCursor(Lua_ItemInst item) {
Lua_Safe_Call_Int();
EQEmu::ItemInstance *inst = item;
EQ::ItemInstance *inst = item;
if(!inst) {
return 0;
}
@@ -40,7 +40,7 @@ int Lua_Inventory::PushCursor(Lua_ItemInst item) {
bool Lua_Inventory::SwapItem(int source_slot, int destination_slot) {
Lua_Safe_Call_Bool();
EQEmu::InventoryProfile::SwapItemFailState fail_state = EQEmu::InventoryProfile::swapInvalid;
EQ::InventoryProfile::SwapItemFailState fail_state = EQ::InventoryProfile::swapInvalid;
return self->SwapItem(source_slot, destination_slot, fail_state);
}