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https://github.com/EQEmu/Server.git
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -20,7 +20,7 @@ Lua_ItemInst Lua_Inventory::GetItem(int slot_id, int bag_slot) {
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int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
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Lua_Safe_Call_Int();
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EQEmu::ItemInstance *inst = item;
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EQ::ItemInstance *inst = item;
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if(!inst) {
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return 0;
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}
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@@ -30,7 +30,7 @@ int Lua_Inventory::PutItem(int slot_id, Lua_ItemInst item) {
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int Lua_Inventory::PushCursor(Lua_ItemInst item) {
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Lua_Safe_Call_Int();
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EQEmu::ItemInstance *inst = item;
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EQ::ItemInstance *inst = item;
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if(!inst) {
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return 0;
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}
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@@ -40,7 +40,7 @@ int Lua_Inventory::PushCursor(Lua_ItemInst item) {
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bool Lua_Inventory::SwapItem(int source_slot, int destination_slot) {
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Lua_Safe_Call_Bool();
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EQEmu::InventoryProfile::SwapItemFailState fail_state = EQEmu::InventoryProfile::swapInvalid;
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EQ::InventoryProfile::SwapItemFailState fail_state = EQ::InventoryProfile::swapInvalid;
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return self->SwapItem(source_slot, destination_slot, fail_state);
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}
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