Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+10 -10
View File
@@ -442,27 +442,27 @@ void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
int Lua_Client::GetRawSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->GetRawSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
return self->GetRawSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
bool Lua_Client::HasSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->HasSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
return self->HasSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
bool Lua_Client::CanHaveSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->CanHaveSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
return self->CanHaveSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
void Lua_Client::SetSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->SetSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
self->SetSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
}
void Lua_Client::AddSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->AddSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
self->AddSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
}
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
@@ -472,12 +472,12 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target);
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target);
}
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target, chance_mod);
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target, chance_mod);
}
void Lua_Client::SetLanguageSkill(int language, int value) {
@@ -487,7 +487,7 @@ void Lua_Client::SetLanguageSkill(int language, int value) {
int Lua_Client::MaxSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->MaxSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
return self->MaxSkill(static_cast<EQ::skills::SkillType>(skill_id));
}
bool Lua_Client::IsMedding() {
@@ -1267,13 +1267,13 @@ Lua_Raid Lua_Client::GetRaid() {
bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) {
Lua_Safe_Call_Bool();
EQEmu::ItemInstance *rinst = inst;
EQ::ItemInstance *rinst = inst;
return self->PutItemInInventory(slot_id, *rinst, true);
}
bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) {
Lua_Safe_Call_Bool();
EQEmu::ItemInstance *rinst = inst;
EQ::ItemInstance *rinst = inst;
return self->PushItemOnCursor(*rinst, true);
}