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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+10
-10
@@ -442,27 +442,27 @@ void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
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int Lua_Client::GetRawSkill(int skill_id) {
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Lua_Safe_Call_Int();
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return self->GetRawSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
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return self->GetRawSkill(static_cast<EQ::skills::SkillType>(skill_id));
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}
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bool Lua_Client::HasSkill(int skill_id) {
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Lua_Safe_Call_Bool();
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return self->HasSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
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return self->HasSkill(static_cast<EQ::skills::SkillType>(skill_id));
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}
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bool Lua_Client::CanHaveSkill(int skill_id) {
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Lua_Safe_Call_Bool();
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return self->CanHaveSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
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return self->CanHaveSkill(static_cast<EQ::skills::SkillType>(skill_id));
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}
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void Lua_Client::SetSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->SetSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
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self->SetSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
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}
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void Lua_Client::AddSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->AddSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
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self->AddSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
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}
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void Lua_Client::CheckSpecializeIncrease(int spell_id) {
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@@ -472,12 +472,12 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
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void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
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Lua_Safe_Call_Void();
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self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target);
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self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target);
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}
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void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
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Lua_Safe_Call_Void();
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self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target, chance_mod);
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self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target, chance_mod);
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}
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void Lua_Client::SetLanguageSkill(int language, int value) {
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@@ -487,7 +487,7 @@ void Lua_Client::SetLanguageSkill(int language, int value) {
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int Lua_Client::MaxSkill(int skill_id) {
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Lua_Safe_Call_Int();
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return self->MaxSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
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return self->MaxSkill(static_cast<EQ::skills::SkillType>(skill_id));
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}
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bool Lua_Client::IsMedding() {
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@@ -1267,13 +1267,13 @@ Lua_Raid Lua_Client::GetRaid() {
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bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) {
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Lua_Safe_Call_Bool();
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EQEmu::ItemInstance *rinst = inst;
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EQ::ItemInstance *rinst = inst;
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return self->PutItemInInventory(slot_id, *rinst, true);
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}
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bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) {
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Lua_Safe_Call_Bool();
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EQEmu::ItemInstance *rinst = inst;
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EQ::ItemInstance *rinst = inst;
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return self->PushItemOnCursor(*rinst, true);
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}
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