mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 02:31:03 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+14
-14
@@ -322,7 +322,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
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else if(c != nullptr && s->guild_id != GUILD_NONE) {
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//char is in zone, and has changed into a new guild, send MOTD.
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c->SendGuildMOTD();
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if (c->ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
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if (c->ClientVersion() >= EQ::versions::ClientVersion::RoF)
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{
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c->SendGuildRanks();
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}
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@@ -690,10 +690,10 @@ void GuildBankManager::SendGuildBank(Client *c)
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auto &guild_bank = *Iterator;
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// RoF+ uses a bulk list packet -- This is also how the Action 0 of older clients basically works
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if (c->ClientVersionBit() & EQEmu::versions::maskRoFAndLater) {
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if (c->ClientVersionBit() & EQ::versions::maskRoFAndLater) {
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auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
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for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
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const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
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const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
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if (Item) {
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outapp->WriteUInt8(1);
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outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
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@@ -717,7 +717,7 @@ void GuildBankManager::SendGuildBank(Client *c)
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outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
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for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
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const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
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const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
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if (Item) {
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outapp->WriteUInt8(1);
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outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
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@@ -748,7 +748,7 @@ void GuildBankManager::SendGuildBank(Client *c)
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{
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if(guild_bank->Items.DepositArea[i].ItemID > 0)
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{
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const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
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const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
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if(!Item)
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continue;
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@@ -784,7 +784,7 @@ void GuildBankManager::SendGuildBank(Client *c)
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{
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if(guild_bank->Items.MainArea[i].ItemID > 0)
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{
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const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
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const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
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if(!Item)
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continue;
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@@ -915,7 +915,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
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return false;
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}
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const EQEmu::ItemData *Item = database.GetItem(ItemID);
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const EQ::ItemData *Item = database.GetItem(ItemID);
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GuildBankItemUpdate_Struct gbius;
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@@ -981,7 +981,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
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(*iter)->Items.DepositArea[slotID].ItemID = 0;
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const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
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const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
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GuildBankItemUpdate_Struct gbius;
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@@ -1037,7 +1037,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
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else
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(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
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const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
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const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
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GuildBankItemUpdate_Struct gbius;
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@@ -1061,7 +1061,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
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entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
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}
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EQEmu::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
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EQ::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
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{
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auto Iterator = GetGuildBank(GuildID);
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@@ -1070,7 +1070,7 @@ EQEmu::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint
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GuildBankItem* BankArea = nullptr;
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EQEmu::ItemInstance* inst = nullptr;
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EQ::ItemInstance* inst = nullptr;
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if(Area == GuildBankDepositArea)
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{
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@@ -1168,7 +1168,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
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bool deleted = true;
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const EQEmu::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
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const EQ::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
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if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
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std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
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@@ -1229,7 +1229,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
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if(BankArea[SlotID].ItemID == 0)
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return false;
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const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
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const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
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if(!Item->Stackable)
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return false;
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@@ -1327,7 +1327,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
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if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
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return false;
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const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
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const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
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if(!Item->Stackable)
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return false;
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