Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+14 -14
View File
@@ -322,7 +322,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
else if(c != nullptr && s->guild_id != GUILD_NONE) {
//char is in zone, and has changed into a new guild, send MOTD.
c->SendGuildMOTD();
if (c->ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
if (c->ClientVersion() >= EQ::versions::ClientVersion::RoF)
{
c->SendGuildRanks();
}
@@ -690,10 +690,10 @@ void GuildBankManager::SendGuildBank(Client *c)
auto &guild_bank = *Iterator;
// RoF+ uses a bulk list packet -- This is also how the Action 0 of older clients basically works
if (c->ClientVersionBit() & EQEmu::versions::maskRoFAndLater) {
if (c->ClientVersionBit() & EQ::versions::maskRoFAndLater) {
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
@@ -717,7 +717,7 @@ void GuildBankManager::SendGuildBank(Client *c)
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
@@ -748,7 +748,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.DepositArea[i].ItemID > 0)
{
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if(!Item)
continue;
@@ -784,7 +784,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.MainArea[i].ItemID > 0)
{
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQ::ItemData *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if(!Item)
continue;
@@ -915,7 +915,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
const EQEmu::ItemData *Item = database.GetItem(ItemID);
const EQ::ItemData *Item = database.GetItem(ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -981,7 +981,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
(*iter)->Items.DepositArea[slotID].ItemID = 0;
const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -1037,7 +1037,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
else
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const EQEmu::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
const EQ::ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -1061,7 +1061,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
entity_list.QueueClientsGuildBankItemUpdate(&gbius, guildID);
}
EQEmu::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
EQ::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
{
auto Iterator = GetGuildBank(GuildID);
@@ -1070,7 +1070,7 @@ EQEmu::ItemInstance* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint
GuildBankItem* BankArea = nullptr;
EQEmu::ItemInstance* inst = nullptr;
EQ::ItemInstance* inst = nullptr;
if(Area == GuildBankDepositArea)
{
@@ -1168,7 +1168,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
bool deleted = true;
const EQEmu::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
const EQ::ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
@@ -1229,7 +1229,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
if(BankArea[SlotID].ItemID == 0)
return false;
const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
@@ -1327,7 +1327,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
return false;
const EQEmu::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQ::ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;