Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+13 -13
View File
@@ -1598,7 +1598,7 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
}
}
void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQEmu::versions::ClientVersionBitmask client_version_bits)
void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQ::versions::ClientVersionBitmask client_version_bits)
{
auto it = client_list.begin();
while (it != client_list.end()) {
@@ -1728,7 +1728,7 @@ void EntityList::QueueClientsStatus(Mob *sender, const EQApplicationPacket *app,
void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
{
if (winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2) {
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(winner);
args.push_back(loser);
@@ -2130,7 +2130,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
const EQEmu::ItemData *Item = database.GetItem(gbius->ItemID);
const EQ::ItemData *Item = database.GetItem(gbius->ItemID);
auto it = client_list.begin();
while (it != client_list.end()) {
@@ -3378,7 +3378,7 @@ void EntityList::ClearFeignAggro(Mob *targ)
}
if (targ->IsClient()) {
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(it->second);
int i = parse->EventPlayer(EVENT_FEIGN_DEATH, targ->CastToClient(), "", 0, &args);
if (i != 0) {
@@ -3445,11 +3445,11 @@ bool EntityList::MakeTrackPacket(Client *client)
float MobDistance;
if (client->GetClass() == DRUID)
distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 10);
distance = (client->GetSkill(EQ::skills::SkillTracking) * 10);
else if (client->GetClass() == RANGER)
distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 12);
distance = (client->GetSkill(EQ::skills::SkillTracking) * 12);
else if (client->GetClass() == BARD)
distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 7);
distance = (client->GetSkill(EQ::skills::SkillTracking) * 7);
if (distance <= 0)
return false;
if (distance < 300)
@@ -3710,10 +3710,10 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event& evt = (*iter);
if (evt.npc) {
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
} else {
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventPlayer(evt.event_id, evt.client, "", 0, &args);
@@ -3769,7 +3769,7 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event &evt = (*iter);
std::vector<EQEmu::Any> args;
std::vector<EQ::Any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
@@ -4262,11 +4262,11 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
{
const EQEmu::ItemData *is = database.GetItem(itemid);
const EQ::ItemData *is = database.GetItem(itemid);
if (!is)
return 0;
auto i = new EQEmu::ItemInstance(is, is->MaxCharges);
auto i = new EQ::ItemInstance(is, is->MaxCharges);
if (!i)
return 0;
@@ -4848,7 +4848,7 @@ void EntityList::UpdateFindableNPCState(NPC *n, bool Remove)
auto it = client_list.begin();
while (it != client_list.end()) {
Client *c = it->second;
if (c && (c->ClientVersion() >= EQEmu::versions::ClientVersion::SoD))
if (c && (c->ClientVersion() >= EQ::versions::ClientVersion::SoD))
c->QueuePacket(outapp);
++it;