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https://github.com/EQEmu/Server.git
synced 2026-05-17 11:28:25 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+13
-13
@@ -1598,7 +1598,7 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
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}
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}
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void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQEmu::versions::ClientVersionBitmask client_version_bits)
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void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQ::versions::ClientVersionBitmask client_version_bits)
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{
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auto it = client_list.begin();
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while (it != client_list.end()) {
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@@ -1728,7 +1728,7 @@ void EntityList::QueueClientsStatus(Mob *sender, const EQApplicationPacket *app,
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void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
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{
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if (winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2) {
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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args.push_back(winner);
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args.push_back(loser);
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@@ -2130,7 +2130,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
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memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
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const EQEmu::ItemData *Item = database.GetItem(gbius->ItemID);
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const EQ::ItemData *Item = database.GetItem(gbius->ItemID);
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auto it = client_list.begin();
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while (it != client_list.end()) {
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@@ -3378,7 +3378,7 @@ void EntityList::ClearFeignAggro(Mob *targ)
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}
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if (targ->IsClient()) {
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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args.push_back(it->second);
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int i = parse->EventPlayer(EVENT_FEIGN_DEATH, targ->CastToClient(), "", 0, &args);
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if (i != 0) {
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@@ -3445,11 +3445,11 @@ bool EntityList::MakeTrackPacket(Client *client)
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float MobDistance;
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if (client->GetClass() == DRUID)
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distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 10);
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distance = (client->GetSkill(EQ::skills::SkillTracking) * 10);
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else if (client->GetClass() == RANGER)
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distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 12);
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distance = (client->GetSkill(EQ::skills::SkillTracking) * 12);
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else if (client->GetClass() == BARD)
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distance = (client->GetSkill(EQEmu::skills::SkillTracking) * 7);
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distance = (client->GetSkill(EQ::skills::SkillTracking) * 7);
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if (distance <= 0)
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return false;
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if (distance < 300)
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@@ -3710,10 +3710,10 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
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for (auto iter = events.begin(); iter != events.end(); ++iter) {
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quest_proximity_event& evt = (*iter);
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if (evt.npc) {
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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} else {
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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args.push_back(&evt.area_id);
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args.push_back(&evt.area_type);
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parse->EventPlayer(evt.event_id, evt.client, "", 0, &args);
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@@ -3769,7 +3769,7 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
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for (auto iter = events.begin(); iter != events.end(); ++iter) {
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quest_proximity_event &evt = (*iter);
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std::vector<EQEmu::Any> args;
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std::vector<EQ::Any> args;
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args.push_back(&evt.area_id);
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args.push_back(&evt.area_type);
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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@@ -4262,11 +4262,11 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
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uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
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{
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const EQEmu::ItemData *is = database.GetItem(itemid);
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const EQ::ItemData *is = database.GetItem(itemid);
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if (!is)
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return 0;
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auto i = new EQEmu::ItemInstance(is, is->MaxCharges);
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auto i = new EQ::ItemInstance(is, is->MaxCharges);
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if (!i)
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return 0;
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@@ -4848,7 +4848,7 @@ void EntityList::UpdateFindableNPCState(NPC *n, bool Remove)
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auto it = client_list.begin();
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while (it != client_list.end()) {
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Client *c = it->second;
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if (c && (c->ClientVersion() >= EQEmu::versions::ClientVersion::SoD))
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if (c && (c->ClientVersion() >= EQ::versions::ClientVersion::SoD))
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c->QueuePacket(outapp);
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++it;
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