Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+83 -83
View File
@@ -109,7 +109,7 @@ XS(XS_QuestItem_new) {
if (items != 1)
Perl_croak(aTHX_ "Usage: quest::QuestItem::new()");
EQEmu::ItemInstance *RETVAL;
EQ::ItemInstance *RETVAL;
RETVAL = quest_manager.GetQuestItem();
ST(0) = sv_newmortal();
@@ -372,7 +372,7 @@ XS(XS__getinventoryslotid) {
if (items != 1)
Perl_croak(aTHX_ "Usage: quest::getinventoryslotid(string identifier)");
int16 RETVAL = EQEmu::invslot::SLOT_INVALID;
int16 RETVAL = EQ::invslot::SLOT_INVALID;
dXSTARG;
std::string identifier = (Const_char *)SvPV_nolen(ST(0));
@@ -380,89 +380,89 @@ XS(XS__getinventoryslotid) {
identifier[i] = std::tolower(identifier[i]);
if (identifier.find('.') == std::string::npos) {
if (identifier == "invalid") RETVAL = EQEmu::invslot::SLOT_INVALID;
else if (identifier == "charm") RETVAL = EQEmu::invslot::slotCharm;
else if (identifier == "ear1") RETVAL = EQEmu::invslot::slotEar1;
else if (identifier == "head") RETVAL = EQEmu::invslot::slotHead;
else if (identifier == "face") RETVAL = EQEmu::invslot::slotFace;
else if (identifier == "ear2") RETVAL = EQEmu::invslot::slotEar2;
else if (identifier == "neck") RETVAL = EQEmu::invslot::slotNeck;
else if (identifier == "shoulders") RETVAL = EQEmu::invslot::slotShoulders;
else if (identifier == "arms") RETVAL = EQEmu::invslot::slotArms;
else if (identifier == "back") RETVAL = EQEmu::invslot::slotBack;
else if (identifier == "wrist1") RETVAL = EQEmu::invslot::slotWrist1;
else if (identifier == "wrist2") RETVAL = EQEmu::invslot::slotWrist2;
else if (identifier == "range") RETVAL = EQEmu::invslot::slotRange;
else if (identifier == "hands") RETVAL = EQEmu::invslot::slotHands;
else if (identifier == "primary") RETVAL = EQEmu::invslot::slotPrimary;
else if (identifier == "secondary") RETVAL = EQEmu::invslot::slotSecondary;
else if (identifier == "finger1") RETVAL = EQEmu::invslot::slotFinger1;
else if (identifier == "finger2") RETVAL = EQEmu::invslot::slotFinger2;
else if (identifier == "chest") RETVAL = EQEmu::invslot::slotChest;
else if (identifier == "legs") RETVAL = EQEmu::invslot::slotLegs;
else if (identifier == "feet") RETVAL = EQEmu::invslot::slotFeet;
else if (identifier == "waist") RETVAL = EQEmu::invslot::slotWaist;
else if (identifier == "powersource") RETVAL = EQEmu::invslot::slotPowerSource;
else if (identifier == "ammo") RETVAL = EQEmu::invslot::slotAmmo;
else if (identifier == "general1") RETVAL = EQEmu::invslot::slotGeneral1;
else if (identifier == "general2") RETVAL = EQEmu::invslot::slotGeneral2;
else if (identifier == "general3") RETVAL = EQEmu::invslot::slotGeneral3;
else if (identifier == "general4") RETVAL = EQEmu::invslot::slotGeneral4;
else if (identifier == "general5") RETVAL = EQEmu::invslot::slotGeneral5;
else if (identifier == "general6") RETVAL = EQEmu::invslot::slotGeneral6;
else if (identifier == "general7") RETVAL = EQEmu::invslot::slotGeneral7;
else if (identifier == "general8") RETVAL = EQEmu::invslot::slotGeneral8;
else if (identifier == "general9") RETVAL = EQEmu::invslot::slotGeneral9;
else if (identifier == "general10") RETVAL = EQEmu::invslot::slotGeneral10;
else if (identifier == "cursor") RETVAL = EQEmu::invslot::slotCursor;
else if (identifier == "tradeskill") RETVAL = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
else if (identifier == "augment") RETVAL = EQEmu::invslot::SLOT_AUGMENT_GENERIC_RETURN;
if (identifier == "invalid") RETVAL = EQ::invslot::SLOT_INVALID;
else if (identifier == "charm") RETVAL = EQ::invslot::slotCharm;
else if (identifier == "ear1") RETVAL = EQ::invslot::slotEar1;
else if (identifier == "head") RETVAL = EQ::invslot::slotHead;
else if (identifier == "face") RETVAL = EQ::invslot::slotFace;
else if (identifier == "ear2") RETVAL = EQ::invslot::slotEar2;
else if (identifier == "neck") RETVAL = EQ::invslot::slotNeck;
else if (identifier == "shoulders") RETVAL = EQ::invslot::slotShoulders;
else if (identifier == "arms") RETVAL = EQ::invslot::slotArms;
else if (identifier == "back") RETVAL = EQ::invslot::slotBack;
else if (identifier == "wrist1") RETVAL = EQ::invslot::slotWrist1;
else if (identifier == "wrist2") RETVAL = EQ::invslot::slotWrist2;
else if (identifier == "range") RETVAL = EQ::invslot::slotRange;
else if (identifier == "hands") RETVAL = EQ::invslot::slotHands;
else if (identifier == "primary") RETVAL = EQ::invslot::slotPrimary;
else if (identifier == "secondary") RETVAL = EQ::invslot::slotSecondary;
else if (identifier == "finger1") RETVAL = EQ::invslot::slotFinger1;
else if (identifier == "finger2") RETVAL = EQ::invslot::slotFinger2;
else if (identifier == "chest") RETVAL = EQ::invslot::slotChest;
else if (identifier == "legs") RETVAL = EQ::invslot::slotLegs;
else if (identifier == "feet") RETVAL = EQ::invslot::slotFeet;
else if (identifier == "waist") RETVAL = EQ::invslot::slotWaist;
else if (identifier == "powersource") RETVAL = EQ::invslot::slotPowerSource;
else if (identifier == "ammo") RETVAL = EQ::invslot::slotAmmo;
else if (identifier == "general1") RETVAL = EQ::invslot::slotGeneral1;
else if (identifier == "general2") RETVAL = EQ::invslot::slotGeneral2;
else if (identifier == "general3") RETVAL = EQ::invslot::slotGeneral3;
else if (identifier == "general4") RETVAL = EQ::invslot::slotGeneral4;
else if (identifier == "general5") RETVAL = EQ::invslot::slotGeneral5;
else if (identifier == "general6") RETVAL = EQ::invslot::slotGeneral6;
else if (identifier == "general7") RETVAL = EQ::invslot::slotGeneral7;
else if (identifier == "general8") RETVAL = EQ::invslot::slotGeneral8;
else if (identifier == "general9") RETVAL = EQ::invslot::slotGeneral9;
else if (identifier == "general10") RETVAL = EQ::invslot::slotGeneral10;
else if (identifier == "cursor") RETVAL = EQ::invslot::slotCursor;
else if (identifier == "tradeskill") RETVAL = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
else if (identifier == "augment") RETVAL = EQ::invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
else {
if (identifier == "possessions.begin") RETVAL = EQEmu::invslot::POSSESSIONS_BEGIN;
else if (identifier == "possessions.end") RETVAL = EQEmu::invslot::POSSESSIONS_END;
else if (identifier == "equipment.begin") RETVAL = EQEmu::invslot::EQUIPMENT_BEGIN;
else if (identifier == "equipment.end") RETVAL = EQEmu::invslot::EQUIPMENT_END;
else if (identifier == "general.begin") RETVAL = EQEmu::invslot::GENERAL_BEGIN;
else if (identifier == "general.end") RETVAL = EQEmu::invslot::GENERAL_END;
else if (identifier == "possessionsbags.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "possessionsbags.end") RETVAL = EQEmu::invbag::CURSOR_BAG_END;
else if (identifier == "generalbags.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "generalbags.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_END;
else if (identifier == "general1bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "general1bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 9;
else if (identifier == "general2bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 10;
else if (identifier == "general2bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 19;
else if (identifier == "general3bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 20;
else if (identifier == "general3bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 29;
else if (identifier == "general4bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 30;
else if (identifier == "general4bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 39;
else if (identifier == "general5bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 40;
else if (identifier == "general5bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 49;
else if (identifier == "general6bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 50;
else if (identifier == "general6bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 59;
else if (identifier == "general7bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 60;
else if (identifier == "general7bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 69;
else if (identifier == "general8bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 70;
else if (identifier == "general8bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 79;
else if (identifier == "general9bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 80;
else if (identifier == "general9bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 89;
else if (identifier == "general10bag.begin") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 90;
else if (identifier == "general10bag.end") RETVAL = EQEmu::invbag::GENERAL_BAGS_BEGIN + 99;
else if (identifier == "cursorbag.begin") RETVAL = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (identifier == "cursorbag.end") RETVAL = EQEmu::invbag::CURSOR_BAG_END;
else if (identifier == "bank.begin") RETVAL = EQEmu::invslot::BANK_BEGIN;
else if (identifier == "bank.end") RETVAL = EQEmu::invslot::BANK_END;
else if (identifier == "bankbags.begin") RETVAL = EQEmu::invbag::BANK_BAGS_BEGIN;
else if (identifier == "bankbags.end") RETVAL = EQEmu::invbag::BANK_BAGS_END;
else if (identifier == "sharedbank.begin") RETVAL = EQEmu::invslot::SHARED_BANK_BEGIN;
else if (identifier == "sharedbank.end") RETVAL = EQEmu::invslot::SHARED_BANK_END;
else if (identifier == "sharedbankbags.begin") RETVAL = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (identifier == "sharedbankbags.end") RETVAL = EQEmu::invbag::SHARED_BANK_BAGS_END;
else if (identifier == "bagslot.begin") RETVAL = EQEmu::invbag::SLOT_BEGIN;
else if (identifier == "bagslot.end") RETVAL = EQEmu::invbag::SLOT_END;
else if (identifier == "augsocket.begin") RETVAL = EQEmu::invaug::SOCKET_BEGIN;
else if (identifier == "augsocket.end") RETVAL = EQEmu::invaug::SOCKET_END;
if (identifier == "possessions.begin") RETVAL = EQ::invslot::POSSESSIONS_BEGIN;
else if (identifier == "possessions.end") RETVAL = EQ::invslot::POSSESSIONS_END;
else if (identifier == "equipment.begin") RETVAL = EQ::invslot::EQUIPMENT_BEGIN;
else if (identifier == "equipment.end") RETVAL = EQ::invslot::EQUIPMENT_END;
else if (identifier == "general.begin") RETVAL = EQ::invslot::GENERAL_BEGIN;
else if (identifier == "general.end") RETVAL = EQ::invslot::GENERAL_END;
else if (identifier == "possessionsbags.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "possessionsbags.end") RETVAL = EQ::invbag::CURSOR_BAG_END;
else if (identifier == "generalbags.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "generalbags.end") RETVAL = EQ::invbag::GENERAL_BAGS_END;
else if (identifier == "general1bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN;
else if (identifier == "general1bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 9;
else if (identifier == "general2bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 10;
else if (identifier == "general2bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 19;
else if (identifier == "general3bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 20;
else if (identifier == "general3bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 29;
else if (identifier == "general4bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 30;
else if (identifier == "general4bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 39;
else if (identifier == "general5bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 40;
else if (identifier == "general5bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 49;
else if (identifier == "general6bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 50;
else if (identifier == "general6bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 59;
else if (identifier == "general7bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 60;
else if (identifier == "general7bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 69;
else if (identifier == "general8bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 70;
else if (identifier == "general8bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 79;
else if (identifier == "general9bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 80;
else if (identifier == "general9bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 89;
else if (identifier == "general10bag.begin") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 90;
else if (identifier == "general10bag.end") RETVAL = EQ::invbag::GENERAL_BAGS_BEGIN + 99;
else if (identifier == "cursorbag.begin") RETVAL = EQ::invbag::CURSOR_BAG_BEGIN;
else if (identifier == "cursorbag.end") RETVAL = EQ::invbag::CURSOR_BAG_END;
else if (identifier == "bank.begin") RETVAL = EQ::invslot::BANK_BEGIN;
else if (identifier == "bank.end") RETVAL = EQ::invslot::BANK_END;
else if (identifier == "bankbags.begin") RETVAL = EQ::invbag::BANK_BAGS_BEGIN;
else if (identifier == "bankbags.end") RETVAL = EQ::invbag::BANK_BAGS_END;
else if (identifier == "sharedbank.begin") RETVAL = EQ::invslot::SHARED_BANK_BEGIN;
else if (identifier == "sharedbank.end") RETVAL = EQ::invslot::SHARED_BANK_END;
else if (identifier == "sharedbankbags.begin") RETVAL = EQ::invbag::SHARED_BANK_BAGS_BEGIN;
else if (identifier == "sharedbankbags.end") RETVAL = EQ::invbag::SHARED_BANK_BAGS_END;
else if (identifier == "bagslot.begin") RETVAL = EQ::invbag::SLOT_BEGIN;
else if (identifier == "bagslot.end") RETVAL = EQ::invbag::SLOT_END;
else if (identifier == "augsocket.begin") RETVAL = EQ::invaug::SOCKET_BEGIN;
else if (identifier == "augsocket.end") RETVAL = EQ::invaug::SOCKET_END;
}
XSprePUSH; PUSHu((IV)RETVAL);