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https://github.com/EQEmu/Server.git
synced 2026-06-11 15:58:36 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+16
-16
@@ -31,7 +31,7 @@ class Mob;
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class Client;
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class NPC;
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namespace EQEmu
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namespace EQ
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{
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class ItemInstance;
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}
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@@ -49,30 +49,30 @@ public:
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~PerlembParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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std::vector<EQ::Any> *extra_pointers);
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item);
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void AddVar(std::string name, std::string val);
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@@ -90,16 +90,16 @@ private:
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void ExportVar(const char *pkgprefix, const char *varname, float value);
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void ExportVarComplex(const char *pkgprefix, const char *varname, const char *value);
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int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob,
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uint32 extradata, bool global, std::vector<EQEmu::Any> *extra_pointers);
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int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, EQEmu::ItemInstance *item_inst);
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int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, EQ::ItemInstance* item_inst, Mob* mob,
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uint32 extradata, bool global, std::vector<EQ::Any> *extra_pointers);
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int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, EQ::ItemInstance *item_inst);
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void MapFunctions();
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void GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
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bool &isSpellQuest, QuestEventID event, NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, bool global);
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bool &isSpellQuest, QuestEventID event, NPC* npcmob, EQ::ItemInstance* item_inst, Mob* mob, bool global);
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void GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
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bool &isSpellQuest, std::string &package_name, QuestEventID event, uint32 objid, const char * data,
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NPC* npcmob, EQEmu::ItemInstance* item_inst, bool global);
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NPC* npcmob, EQ::ItemInstance* item_inst, bool global);
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void ExportCharID(const std::string &package_name, int &char_id, NPC *npcmob, Mob *mob);
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void ExportQGlobals(bool isPlayerQuest, bool isGlobalPlayerQuest, bool isGlobalNPC, bool isItemQuest,
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bool isSpellQuest, std::string &package_name, NPC *npcmob, Mob *mob, int char_id);
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@@ -108,7 +108,7 @@ private:
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void ExportZoneVariables(std::string &package_name);
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void ExportItemVariables(std::string &package_name, Mob *mob);
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void ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
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NPC* npcmob, EQEmu::ItemInstance* item_inst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers);
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NPC* npcmob, EQ::ItemInstance* item_inst, Mob* mob, uint32 extradata, std::vector<EQ::Any> *extra_pointers);
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std::map<uint32, PerlQuestStatus> npc_quest_status_;
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PerlQuestStatus global_npc_quest_status_;
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