Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+30 -30
View File
@@ -44,7 +44,7 @@ int32 Client::GetMaxStat() const
if (level < 61) {
base = 255;
}
else if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
else if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
base = 255 + 5 * (level - 60);
}
else if (level < 71) {
@@ -482,7 +482,7 @@ uint32 Mob::GetClassLevelFactor()
int32 Client::CalcBaseHP()
{
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
int stats = GetSTA();
if (stats > 255) {
stats = (stats - 255) / 2;
@@ -558,8 +558,8 @@ int32 Client::GetRawItemAC()
{
int32 Total = 0;
// this skips MainAmmo..add an '=' conditional if that slot is required (original behavior)
for (int16 slot_id = EQEmu::invslot::BONUS_BEGIN; slot_id <= EQEmu::invslot::BONUS_STAT_END; slot_id++) {
const EQEmu::ItemInstance* inst = m_inv[slot_id];
for (int16 slot_id = EQ::invslot::BONUS_BEGIN; slot_id <= EQ::invslot::BONUS_STAT_END; slot_id++) {
const EQ::ItemInstance* inst = m_inv[slot_id];
if (inst && inst->IsClassCommon()) {
Total += inst->GetItem()->AC;
}
@@ -613,7 +613,7 @@ int32 Client::CalcBaseMana()
switch (GetCasterClass()) {
case 'I':
WisInt = GetINT();
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
@@ -645,7 +645,7 @@ int32 Client::CalcBaseMana()
break;
case 'W':
WisInt = GetWIS();
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
ConvertedWisInt = WisInt;
int over200 = WisInt;
if (WisInt > 100) {
@@ -696,8 +696,8 @@ int32 Client::CalcBaseManaRegen()
uint8 clevel = GetLevel();
int32 regen = 0;
if (IsSitting() || (GetHorseId() != 0)) {
if (HasSkill(EQEmu::skills::SkillMeditate)) {
regen = (((GetSkill(EQEmu::skills::SkillMeditate) / 10) + (clevel - (clevel / 4))) / 4) + 4;
if (HasSkill(EQ::skills::SkillMeditate)) {
regen = (((GetSkill(EQ::skills::SkillMeditate) / 10) + (clevel - (clevel / 4))) / 4) + 4;
}
else {
regen = 2;
@@ -723,7 +723,7 @@ int32 Client::CalcManaRegen(bool bCombat)
// kind of weird to do it here w/e
// client does some base medding regen for shrouds here
if (GetClass() != BARD) {
auto skill = GetSkill(EQEmu::skills::SkillMeditate);
auto skill = GetSkill(EQ::skills::SkillMeditate);
if (skill > 0) {
regen++;
if (skill > 1)
@@ -787,11 +787,11 @@ int32 Client::CalcManaRegenCap()
uint32 Client::CalcCurrentWeight()
{
const EQEmu::ItemData* TempItem = nullptr;
EQEmu::ItemInstance* ins = nullptr;
const EQ::ItemData* TempItem = nullptr;
EQ::ItemInstance* ins = nullptr;
uint32 Total = 0;
int x;
for (x = EQEmu::invslot::POSSESSIONS_BEGIN; x <= EQEmu::invslot::POSSESSIONS_END; x++) {
for (x = EQ::invslot::POSSESSIONS_BEGIN; x <= EQ::invslot::POSSESSIONS_END; x++) {
TempItem = 0;
ins = GetInv().GetItem(x);
if (ins) {
@@ -801,7 +801,7 @@ uint32 Client::CalcCurrentWeight()
Total += TempItem->Weight;
}
}
for (x = EQEmu::invbag::GENERAL_BAGS_BEGIN; x <= EQEmu::invbag::CURSOR_BAG_END; x++) {
for (x = EQ::invbag::GENERAL_BAGS_BEGIN; x <= EQ::invbag::CURSOR_BAG_END; x++) {
int TmpWeight = 0;
TempItem = 0;
ins = GetInv().GetItem(x);
@@ -814,14 +814,14 @@ uint32 Client::CalcCurrentWeight()
if (TmpWeight > 0) {
// this code indicates that weight redux bags can only be in the first general inventory slot to be effective...
// is this correct? or can we scan for the highest weight redux and use that? (need client verifications)
int bagslot = EQEmu::invslot::slotGeneral1;
int bagslot = EQ::invslot::slotGeneral1;
int reduction = 0;
for (int m = EQEmu::invbag::GENERAL_BAGS_BEGIN + EQEmu::invbag::SLOT_COUNT; m <= EQEmu::invbag::CURSOR_BAG_END; m += EQEmu::invbag::SLOT_COUNT) {
for (int m = EQ::invbag::GENERAL_BAGS_BEGIN + EQ::invbag::SLOT_COUNT; m <= EQ::invbag::CURSOR_BAG_END; m += EQ::invbag::SLOT_COUNT) {
if (x >= m) {
bagslot += 1;
}
}
EQEmu::ItemInstance* baginst = GetInv().GetItem(bagslot);
EQ::ItemInstance* baginst = GetInv().GetItem(bagslot);
if (baginst && baginst->GetItem() && baginst->IsClassBag()) {
reduction = baginst->GetItem()->BagWR;
}
@@ -840,7 +840,7 @@ uint32 Client::CalcCurrentWeight()
This is the ONLY instance I have seen where the client is hard coded to particular Item IDs to set a certain property for an item. It is very odd.
*/
// SoD+ client has no weight for coin
if (EQEmu::behavior::StaticLookup(EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion()))->CoinHasWeight) {
if (EQ::behavior::StaticLookup(EQ::versions::ConvertClientVersionToMobVersion(ClientVersion()))->CoinHasWeight) {
Total += (m_pp.platinum + m_pp.gold + m_pp.silver + m_pp.copper) / 4;
}
float Packrat = (float)spellbonuses.Packrat + (float)aabonuses.Packrat + (float)itembonuses.Packrat;
@@ -1531,10 +1531,10 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
// clickies (Symphony of Battle) that have a song skill don't get AA bonus for some reason
// but clickies that are songs (selo's on Composers Greaves) do get AA mod as well
switch (spells[spell_id].skill) {
case EQEmu::skills::SkillPercussionInstruments:
case EQ::skills::SkillPercussionInstruments:
if (itembonuses.percussionMod == 0 && spellbonuses.percussionMod == 0)
effectmod = 10;
else if (GetSkill(EQEmu::skills::SkillPercussionInstruments) == 0)
else if (GetSkill(EQ::skills::SkillPercussionInstruments) == 0)
effectmod = 10;
else if (itembonuses.percussionMod > spellbonuses.percussionMod)
effectmod = itembonuses.percussionMod;
@@ -1543,10 +1543,10 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
if (IsBardSong(spell_id))
effectmod += aabonuses.percussionMod;
break;
case EQEmu::skills::SkillStringedInstruments:
case EQ::skills::SkillStringedInstruments:
if (itembonuses.stringedMod == 0 && spellbonuses.stringedMod == 0)
effectmod = 10;
else if (GetSkill(EQEmu::skills::SkillStringedInstruments) == 0)
else if (GetSkill(EQ::skills::SkillStringedInstruments) == 0)
effectmod = 10;
else if (itembonuses.stringedMod > spellbonuses.stringedMod)
effectmod = itembonuses.stringedMod;
@@ -1555,10 +1555,10 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
if (IsBardSong(spell_id))
effectmod += aabonuses.stringedMod;
break;
case EQEmu::skills::SkillWindInstruments:
case EQ::skills::SkillWindInstruments:
if (itembonuses.windMod == 0 && spellbonuses.windMod == 0)
effectmod = 10;
else if (GetSkill(EQEmu::skills::SkillWindInstruments) == 0)
else if (GetSkill(EQ::skills::SkillWindInstruments) == 0)
effectmod = 10;
else if (itembonuses.windMod > spellbonuses.windMod)
effectmod = itembonuses.windMod;
@@ -1567,10 +1567,10 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
if (IsBardSong(spell_id))
effectmod += aabonuses.windMod;
break;
case EQEmu::skills::SkillBrassInstruments:
case EQ::skills::SkillBrassInstruments:
if (itembonuses.brassMod == 0 && spellbonuses.brassMod == 0)
effectmod = 10;
else if (GetSkill(EQEmu::skills::SkillBrassInstruments) == 0)
else if (GetSkill(EQ::skills::SkillBrassInstruments) == 0)
effectmod = 10;
else if (itembonuses.brassMod > spellbonuses.brassMod)
effectmod = itembonuses.brassMod;
@@ -1579,7 +1579,7 @@ uint32 Mob::GetInstrumentMod(uint16 spell_id) const
if (IsBardSong(spell_id))
effectmod += aabonuses.brassMod;
break;
case EQEmu::skills::SkillSinging:
case EQ::skills::SkillSinging:
if (itembonuses.singingMod == 0 && spellbonuses.singingMod == 0)
effectmod = 10;
else if (itembonuses.singingMod > spellbonuses.singingMod)
@@ -1626,7 +1626,7 @@ void Client::CalcMaxEndurance()
int32 Client::CalcBaseEndurance()
{
int32 base_end = 0;
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && RuleB(Character, SoDClientUseSoDHPManaEnd)) {
double heroic_stats = (GetHeroicSTR() + GetHeroicSTA() + GetHeroicDEX() + GetHeroicAGI()) / 4.0f;
double stats = (GetSTR() + GetSTA() + GetDEX() + GetAGI()) / 4.0f;
if (stats > 201.0f) {
@@ -1765,12 +1765,12 @@ int Client::GetRawACNoShield(int &shield_ac) const
{
int ac = itembonuses.AC + spellbonuses.AC + aabonuses.AC;
shield_ac = 0;
const EQEmu::ItemInstance *inst = m_inv.GetItem(EQEmu::invslot::slotSecondary);
const EQ::ItemInstance *inst = m_inv.GetItem(EQ::invslot::slotSecondary);
if (inst) {
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
if (inst->GetItem()->ItemType == EQ::item::ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
for (uint8 i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;