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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+22
-22
@@ -193,18 +193,18 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
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float hpRatioToCast = 0.0f;
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switch(this->GetBotStance()) {
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case EQEmu::constants::stanceEfficient:
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case EQEmu::constants::stanceAggressive:
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case EQ::constants::stanceEfficient:
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case EQ::constants::stanceAggressive:
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hpRatioToCast = isPrimaryHealer?90.0f:50.0f;
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break;
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case EQEmu::constants::stanceBalanced:
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case EQ::constants::stanceBalanced:
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hpRatioToCast = isPrimaryHealer?95.0f:75.0f;
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break;
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case EQEmu::constants::stanceReactive:
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case EQ::constants::stanceReactive:
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hpRatioToCast = isPrimaryHealer?100.0f:90.0f;
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break;
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case EQEmu::constants::stanceBurn:
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case EQEmu::constants::stanceBurnAE:
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case EQ::constants::stanceBurn:
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case EQ::constants::stanceBurnAE:
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hpRatioToCast = isPrimaryHealer?75.0f:25.0f;
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break;
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default:
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@@ -381,16 +381,16 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
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float manaRatioToCast = 75.0f;
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switch(this->GetBotStance()) {
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case EQEmu::constants::stanceEfficient:
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case EQ::constants::stanceEfficient:
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manaRatioToCast = 90.0f;
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break;
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case EQEmu::constants::stanceBalanced:
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case EQEmu::constants::stanceAggressive:
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case EQ::constants::stanceBalanced:
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case EQ::constants::stanceAggressive:
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manaRatioToCast = 75.0f;
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break;
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case EQEmu::constants::stanceReactive:
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case EQEmu::constants::stanceBurn:
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case EQEmu::constants::stanceBurnAE:
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case EQ::constants::stanceReactive:
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case EQ::constants::stanceBurn:
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case EQ::constants::stanceBurnAE:
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manaRatioToCast = 50.0f;
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break;
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default:
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@@ -460,18 +460,18 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
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float manaRatioToCast = 75.0f;
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switch(this->GetBotStance()) {
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case EQEmu::constants::stanceEfficient:
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case EQ::constants::stanceEfficient:
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manaRatioToCast = 90.0f;
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break;
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case EQEmu::constants::stanceBalanced:
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case EQ::constants::stanceBalanced:
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manaRatioToCast = 75.0f;
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break;
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case EQEmu::constants::stanceReactive:
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case EQEmu::constants::stanceAggressive:
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case EQ::constants::stanceReactive:
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case EQ::constants::stanceAggressive:
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manaRatioToCast = 50.0f;
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break;
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case EQEmu::constants::stanceBurn:
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case EQEmu::constants::stanceBurnAE:
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case EQ::constants::stanceBurn:
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case EQ::constants::stanceBurnAE:
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manaRatioToCast = 25.0f;
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break;
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default:
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@@ -1310,7 +1310,7 @@ bool Bot::AI_EngagedCastCheck() {
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AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
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uint8 botClass = GetClass();
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EQEmu::constants::StanceType botStance = GetBotStance();
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EQ::constants::StanceType botStance = GetBotStance();
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bool mayGetAggro = HasOrMayGetAggro();
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LogAI("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
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@@ -2653,11 +2653,11 @@ uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
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return 0;
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--class_index;
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EQEmu::constants::StanceType stance_type = GetBotStance();
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if (stance_type < EQEmu::constants::stancePassive || stance_type > EQEmu::constants::stanceBurnAE)
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EQ::constants::StanceType stance_type = GetBotStance();
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if (stance_type < EQ::constants::stancePassive || stance_type > EQ::constants::stanceBurnAE)
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return 0;
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uint8 stance_index = EQEmu::constants::ConvertStanceTypeToIndex(stance_type);
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uint8 stance_index = EQ::constants::ConvertStanceTypeToIndex(stance_type);
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uint8 type_index = nHSND;
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if (HasGroup()) {
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