Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+22 -22
View File
@@ -193,18 +193,18 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
float hpRatioToCast = 0.0f;
switch(this->GetBotStance()) {
case EQEmu::constants::stanceEfficient:
case EQEmu::constants::stanceAggressive:
case EQ::constants::stanceEfficient:
case EQ::constants::stanceAggressive:
hpRatioToCast = isPrimaryHealer?90.0f:50.0f;
break;
case EQEmu::constants::stanceBalanced:
case EQ::constants::stanceBalanced:
hpRatioToCast = isPrimaryHealer?95.0f:75.0f;
break;
case EQEmu::constants::stanceReactive:
case EQ::constants::stanceReactive:
hpRatioToCast = isPrimaryHealer?100.0f:90.0f;
break;
case EQEmu::constants::stanceBurn:
case EQEmu::constants::stanceBurnAE:
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
hpRatioToCast = isPrimaryHealer?75.0f:25.0f;
break;
default:
@@ -381,16 +381,16 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
float manaRatioToCast = 75.0f;
switch(this->GetBotStance()) {
case EQEmu::constants::stanceEfficient:
case EQ::constants::stanceEfficient:
manaRatioToCast = 90.0f;
break;
case EQEmu::constants::stanceBalanced:
case EQEmu::constants::stanceAggressive:
case EQ::constants::stanceBalanced:
case EQ::constants::stanceAggressive:
manaRatioToCast = 75.0f;
break;
case EQEmu::constants::stanceReactive:
case EQEmu::constants::stanceBurn:
case EQEmu::constants::stanceBurnAE:
case EQ::constants::stanceReactive:
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
manaRatioToCast = 50.0f;
break;
default:
@@ -460,18 +460,18 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
float manaRatioToCast = 75.0f;
switch(this->GetBotStance()) {
case EQEmu::constants::stanceEfficient:
case EQ::constants::stanceEfficient:
manaRatioToCast = 90.0f;
break;
case EQEmu::constants::stanceBalanced:
case EQ::constants::stanceBalanced:
manaRatioToCast = 75.0f;
break;
case EQEmu::constants::stanceReactive:
case EQEmu::constants::stanceAggressive:
case EQ::constants::stanceReactive:
case EQ::constants::stanceAggressive:
manaRatioToCast = 50.0f;
break;
case EQEmu::constants::stanceBurn:
case EQEmu::constants::stanceBurnAE:
case EQ::constants::stanceBurn:
case EQ::constants::stanceBurnAE:
manaRatioToCast = 25.0f;
break;
default:
@@ -1310,7 +1310,7 @@ bool Bot::AI_EngagedCastCheck() {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
uint8 botClass = GetClass();
EQEmu::constants::StanceType botStance = GetBotStance();
EQ::constants::StanceType botStance = GetBotStance();
bool mayGetAggro = HasOrMayGetAggro();
LogAI("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
@@ -2653,11 +2653,11 @@ uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
return 0;
--class_index;
EQEmu::constants::StanceType stance_type = GetBotStance();
if (stance_type < EQEmu::constants::stancePassive || stance_type > EQEmu::constants::stanceBurnAE)
EQ::constants::StanceType stance_type = GetBotStance();
if (stance_type < EQ::constants::stancePassive || stance_type > EQ::constants::stanceBurnAE)
return 0;
uint8 stance_index = EQEmu::constants::ConvertStanceTypeToIndex(stance_type);
uint8 stance_index = EQ::constants::ConvertStanceTypeToIndex(stance_type);
uint8 type_index = nHSND;
if (HasGroup()) {