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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+2
-2
@@ -68,7 +68,7 @@ public:
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inline const char* GetLSKey() { if (cle) { return cle->GetLSKey(); } return "NOKEY"; }
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inline uint32 GetCharID() { return charid; }
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inline const char* GetCharName() { return char_name; }
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inline EQEmu::versions::ClientVersion GetClientVersion() { return m_ClientVersion; }
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inline EQ::versions::ClientVersion GetClientVersion() { return m_ClientVersion; }
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inline ClientListEntry* GetCLE() { return cle; }
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inline void SetCLE(ClientListEntry* iCLE) { cle = iCLE; }
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private:
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@@ -85,7 +85,7 @@ private:
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bool enter_world_triggered;
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bool StartInTutorial;
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EQEmu::versions::ClientVersion m_ClientVersion;
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EQ::versions::ClientVersion m_ClientVersion;
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uint32 m_ClientVersionBit;
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bool OPCharCreate(char *name, CharCreate_Struct *cc);
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