Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+1 -1
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@@ -15,7 +15,7 @@
extern ZSList zoneserver_list;
extern ClientList client_list;
extern AdventureManager adventure_manager;
extern EQEmu::Random emu_random;
extern EQ::Random emu_random;
Adventure::Adventure(AdventureTemplate *t)
{
+1 -1
View File
@@ -15,7 +15,7 @@
extern ZSList zoneserver_list;
extern ClientList client_list;
extern EQEmu::Random emu_random;
extern EQ::Random emu_random;
AdventureManager::AdventureManager()
{
+58 -58
View File
@@ -81,7 +81,7 @@ std::vector<RaceClassCombos> character_create_race_class_combos;
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
extern ClientList client_list;
extern EQEmu::Random emu_random;
extern EQ::Random emu_random;
extern uint32 numclients;
extern volatile bool RunLoops;
extern volatile bool UCSServerAvailable_;
@@ -108,7 +108,7 @@ Client::Client(EQStreamInterface* ieqs)
StartInTutorial = false;
m_ClientVersion = eqs->ClientVersion();
m_ClientVersionBit = EQEmu::versions::ConvertClientVersionToClientVersionBit(m_ClientVersion);
m_ClientVersionBit = EQ::versions::ConvertClientVersionToClientVersionBit(m_ClientVersion);
numclients++;
}
@@ -173,10 +173,10 @@ void Client::SendExpansionInfo() {
ExpansionInfo_Struct *eis = (ExpansionInfo_Struct*)outapp->pBuffer;
if (RuleB(World, UseClientBasedExpansionSettings)) {
eis->Expansions = EQEmu::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion());
eis->Expansions = EQ::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion());
}
else {
eis->Expansions = (RuleI(World, ExpansionSettings) & EQEmu::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion()));
eis->Expansions = (RuleI(World, ExpansionSettings) & EQ::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion()));
}
QueuePacket(outapp);
@@ -188,7 +188,7 @@ void Client::SendCharInfo() {
cle->SetOnline(CLE_Status::CharSelect);
}
if (m_ClientVersionBit & EQEmu::versions::maskRoFAndLater) {
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater) {
SendMaxCharCreate();
SendMembership();
SendMembershipSettings();
@@ -213,9 +213,9 @@ void Client::SendMaxCharCreate() {
auto outapp = new EQApplicationPacket(OP_SendMaxCharacters, sizeof(MaxCharacters_Struct));
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
mc->max_chars = EQEmu::constants::StaticLookup(m_ClientVersion)->CharacterCreationLimit;
if (mc->max_chars > EQEmu::constants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EQEmu::constants::CHARACTER_CREATION_LIMIT;
mc->max_chars = EQ::constants::StaticLookup(m_ClientVersion)->CharacterCreationLimit;
if (mc->max_chars > EQ::constants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EQ::constants::CHARACTER_CREATION_LIMIT;
QueuePacket(outapp);
safe_delete(outapp);
@@ -682,7 +682,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
}
else
{
if (m_ClientVersionBit & EQEmu::versions::maskTitaniumAndEarlier)
if (m_ClientVersionBit & EQ::versions::maskTitaniumAndEarlier)
StartInTutorial = true;
SendCharInfo();
}
@@ -730,9 +730,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!is_player_zoning) {
size_t character_limit = EQEmu::constants::StaticLookup(eqs->ClientVersion())->CharacterCreationLimit;
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT) { character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT; }
if (eqs->ClientVersion() == EQEmu::versions::ClientVersion::Titanium) { character_limit = Titanium::constants::CHARACTER_CREATION_LIMIT; }
size_t character_limit = EQ::constants::StaticLookup(eqs->ClientVersion())->CharacterCreationLimit;
if (character_limit > EQ::constants::CHARACTER_CREATION_LIMIT) { character_limit = EQ::constants::CHARACTER_CREATION_LIMIT; }
if (eqs->ClientVersion() == EQ::versions::ClientVersion::Titanium) { character_limit = Titanium::constants::CHARACTER_CREATION_LIMIT; }
std::string tgh_query = StringFormat(
"SELECT "
@@ -865,30 +865,30 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
const WorldConfig *Config = WorldConfig::get();
std::string buffer;
EQEmu::versions::UCSVersion ConnectionType = EQEmu::versions::ucsUnknown;
EQ::versions::UCSVersion ConnectionType = EQ::versions::ucsUnknown;
// chat server packet
switch (GetClientVersion()) {
case EQEmu::versions::ClientVersion::Titanium:
ConnectionType = EQEmu::versions::ucsTitaniumChat;
case EQ::versions::ClientVersion::Titanium:
ConnectionType = EQ::versions::ucsTitaniumChat;
break;
case EQEmu::versions::ClientVersion::SoF:
ConnectionType = EQEmu::versions::ucsSoFCombined;
case EQ::versions::ClientVersion::SoF:
ConnectionType = EQ::versions::ucsSoFCombined;
break;
case EQEmu::versions::ClientVersion::SoD:
ConnectionType = EQEmu::versions::ucsSoDCombined;
case EQ::versions::ClientVersion::SoD:
ConnectionType = EQ::versions::ucsSoDCombined;
break;
case EQEmu::versions::ClientVersion::UF:
ConnectionType = EQEmu::versions::ucsUFCombined;
case EQ::versions::ClientVersion::UF:
ConnectionType = EQ::versions::ucsUFCombined;
break;
case EQEmu::versions::ClientVersion::RoF:
ConnectionType = EQEmu::versions::ucsRoFCombined;
case EQ::versions::ClientVersion::RoF:
ConnectionType = EQ::versions::ucsRoFCombined;
break;
case EQEmu::versions::ClientVersion::RoF2:
ConnectionType = EQEmu::versions::ucsRoF2Combined;
case EQ::versions::ClientVersion::RoF2:
ConnectionType = EQ::versions::ucsRoF2Combined;
break;
default:
ConnectionType = EQEmu::versions::ucsUnknown;
ConnectionType = EQ::versions::ucsUnknown;
break;
}
@@ -910,8 +910,8 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
// mail server packet
switch (GetClientVersion()) {
case EQEmu::versions::ClientVersion::Titanium:
ConnectionType = EQEmu::versions::ucsTitaniumMail;
case EQ::versions::ClientVersion::Titanium:
ConnectionType = EQ::versions::ucsTitaniumMail;
break;
default:
// retain value from previous switch
@@ -954,7 +954,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
bool Client::HandleZoneChangePacket(const EQApplicationPacket *app) {
// HoT sends this to world while zoning and wants it echoed back.
if (m_ClientVersionBit & EQEmu::versions::maskRoFAndLater)
if (m_ClientVersionBit & EQ::versions::maskRoFAndLater)
{
QueuePacket(app);
}
@@ -1416,10 +1416,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
EQEmu::InventoryProfile inv;
EQ::InventoryProfile inv;
pp.SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(EQEmu::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit)));
inv.SetInventoryVersion(EQEmu::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(EQ::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit)));
inv.SetInventoryVersion(EQ::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
inv.SetGMInventory(false); // character cannot have gm flag at this point
time_t bday = time(nullptr);
@@ -1444,7 +1444,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
LogInfo("Beard: [{}] Beardcolor: [{}]", cc->beard, cc->beardcolor);
/* Validate the char creation struct */
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
if (m_ClientVersionBit & EQ::versions::maskSoFAndLater) {
if (!CheckCharCreateInfoSoF(cc)) {
LogInfo("CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
@@ -1496,14 +1496,14 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
SetClassStartingSkills(&pp);
SetClassLanguages(&pp);
pp.skills[EQEmu::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
pp.skills[EQEmu::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
pp.skills[EQ::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
pp.skills[EQ::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
memset(pp.spell_book, 0xFF, (sizeof(uint32) * EQEmu::spells::SPELLBOOK_SIZE));
memset(pp.spell_book, 0xFF, (sizeof(uint32) * EQ::spells::SPELLBOOK_SIZE));
memset(pp.mem_spells, 0xFF, (sizeof(uint32) * EQEmu::spells::SPELL_GEM_COUNT));
memset(pp.mem_spells, 0xFF, (sizeof(uint32) * EQ::spells::SPELL_GEM_COUNT));
for(i = 0; i < BUFF_COUNT; i++)
pp.buffs[i].spellid = 0xFFFF;
@@ -1512,7 +1512,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
if (m_ClientVersionBit & EQ::versions::maskSoFAndLater) {
LogInfo("Found 'SoFStartZoneID' rule setting: [{}]", RuleI(World, SoFStartZoneID));
if (RuleI(World, SoFStartZoneID) > 0) {
pp.zone_id = RuleI(World, SoFStartZoneID);
@@ -1528,7 +1528,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
}
}
/* use normal starting zone logic to either get defaults, or if startzone was set, load that from the db table.*/
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & EQEmu::versions::maskTitaniumAndEarlier);
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & EQ::versions::maskTitaniumAndEarlier);
if (!ValidStartZone){
return false;
@@ -1870,21 +1870,21 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
{
for (uint32 i = 0; i <= EQEmu::skills::HIGHEST_SKILL; ++i) {
for (uint32 i = 0; i <= EQ::skills::HIGHEST_SKILL; ++i) {
if (pp->skills[i] == 0) {
// Skip specialized, tradeskills (fishing excluded), Alcohol Tolerance, and Bind Wound
if (EQEmu::skills::IsSpecializedSkill((EQEmu::skills::SkillType)i) ||
(EQEmu::skills::IsTradeskill((EQEmu::skills::SkillType)i) && i != EQEmu::skills::SkillFishing) ||
i == EQEmu::skills::SkillAlcoholTolerance || i == EQEmu::skills::SkillBindWound)
if (EQ::skills::IsSpecializedSkill((EQ::skills::SkillType)i) ||
(EQ::skills::IsTradeskill((EQ::skills::SkillType)i) && i != EQ::skills::SkillFishing) ||
i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
continue;
pp->skills[i] = database.GetSkillCap(pp->class_, (EQEmu::skills::SkillType)i, 1);
pp->skills[i] = database.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1);
}
}
if (cle->GetClientVersion() < static_cast<uint8>(EQEmu::versions::ClientVersion::RoF2) && pp->class_ == BERSERKER) {
pp->skills[EQEmu::skills::Skill1HPiercing] = pp->skills[EQEmu::skills::Skill2HPiercing];
pp->skills[EQEmu::skills::Skill2HPiercing] = 0;
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == BERSERKER) {
pp->skills[EQ::skills::Skill1HPiercing] = pp->skills[EQ::skills::Skill2HPiercing];
pp->skills[EQ::skills::Skill2HPiercing] = 0;
}
}
@@ -1907,41 +1907,41 @@ void Client::SetRaceStartingSkills( PlayerProfile_Struct *pp )
}
case DARK_ELF:
{
pp->skills[EQEmu::skills::SkillHide] = 50;
pp->skills[EQ::skills::SkillHide] = 50;
break;
}
case FROGLOK:
{
pp->skills[EQEmu::skills::SkillSwimming] = 125;
pp->skills[EQ::skills::SkillSwimming] = 125;
break;
}
case GNOME:
{
pp->skills[EQEmu::skills::SkillTinkering] = 50;
pp->skills[EQ::skills::SkillTinkering] = 50;
break;
}
case HALFLING:
{
pp->skills[EQEmu::skills::SkillHide] = 50;
pp->skills[EQEmu::skills::SkillSneak] = 50;
pp->skills[EQ::skills::SkillHide] = 50;
pp->skills[EQ::skills::SkillSneak] = 50;
break;
}
case IKSAR:
{
pp->skills[EQEmu::skills::SkillForage] = 50;
pp->skills[EQEmu::skills::SkillSwimming] = 100;
pp->skills[EQ::skills::SkillForage] = 50;
pp->skills[EQ::skills::SkillSwimming] = 100;
break;
}
case WOOD_ELF:
{
pp->skills[EQEmu::skills::SkillForage] = 50;
pp->skills[EQEmu::skills::SkillHide] = 50;
pp->skills[EQ::skills::SkillForage] = 50;
pp->skills[EQ::skills::SkillHide] = 50;
break;
}
case VAHSHIR:
{
pp->skills[EQEmu::skills::SkillSafeFall] = 50;
pp->skills[EQEmu::skills::SkillSneak] = 50;
pp->skills[EQ::skills::SkillSafeFall] = 50;
pp->skills[EQ::skills::SkillSneak] = 50;
break;
}
}
+2 -2
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@@ -68,7 +68,7 @@ public:
inline const char* GetLSKey() { if (cle) { return cle->GetLSKey(); } return "NOKEY"; }
inline uint32 GetCharID() { return charid; }
inline const char* GetCharName() { return char_name; }
inline EQEmu::versions::ClientVersion GetClientVersion() { return m_ClientVersion; }
inline EQ::versions::ClientVersion GetClientVersion() { return m_ClientVersion; }
inline ClientListEntry* GetCLE() { return cle; }
inline void SetCLE(ClientListEntry* iCLE) { cle = iCLE; }
private:
@@ -85,7 +85,7 @@ private:
bool enter_world_triggered;
bool StartInTutorial;
EQEmu::versions::ClientVersion m_ClientVersion;
EQ::versions::ClientVersion m_ClientVersion;
uint32 m_ClientVersionBit;
bool OPCharCreate(char *name, CharCreate_Struct *cc);
+2 -2
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@@ -99,7 +99,7 @@ UCSConnection UCSLink;
QueryServConnection QSLink;
LauncherList launcher_list;
AdventureManager adventure_manager;
EQEmu::Random emu_random;
EQ::Random emu_random;
volatile bool RunLoops = true;
uint32 numclients = 0;
uint32 numzones = 0;
@@ -364,7 +364,7 @@ int main(int argc, char** argv) {
}
}
EQEmu::InitializeDynamicLookups();
EQ::InitializeDynamicLookups();
LogInfo("Initialized dynamic dictionary entries");
if (RuleB(World, ClearTempMerchantlist)) {
+28 -28
View File
@@ -38,16 +38,16 @@ extern std::vector<RaceClassCombos> character_create_race_class_combos;
*/
void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit)
{
EQEmu::versions::ClientVersion
client_version = EQEmu::versions::ConvertClientVersionBitToClientVersion(client_version_bit);
size_t character_limit = EQEmu::constants::StaticLookup(client_version)->CharacterCreationLimit;
EQ::versions::ClientVersion
client_version = EQ::versions::ConvertClientVersionBitToClientVersion(client_version_bit);
size_t character_limit = EQ::constants::StaticLookup(client_version)->CharacterCreationLimit;
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT) {
character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT;
if (character_limit > EQ::constants::CHARACTER_CREATION_LIMIT) {
character_limit = EQ::constants::CHARACTER_CREATION_LIMIT;
}
// Force Titanium clients to use '8'
if (client_version == EQEmu::versions::ClientVersion::Titanium) {
if (client_version == EQ::versions::ClientVersion::Titanium) {
character_limit = 8;
}
@@ -104,9 +104,9 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterSelectEntry_Struct *p_character_select_entry_struct = (CharacterSelectEntry_Struct *) buff_ptr;
PlayerProfile_Struct player_profile_struct;
EQEmu::InventoryProfile inventory_profile;
EQ::InventoryProfile inventory_profile;
player_profile_struct.SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version));
player_profile_struct.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version));
inventory_profile.SetInventoryVersion(client_version);
inventory_profile.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
@@ -128,7 +128,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
p_character_select_entry_struct->Gender = (uint8) atoi(row[2]);
p_character_select_entry_struct->Face = (uint8) atoi(row[15]);
for (uint32 material_slot = 0; material_slot < EQEmu::textures::materialCount; material_slot++) {
for (uint32 material_slot = 0; material_slot < EQ::textures::materialCount; material_slot++) {
p_character_select_entry_struct->Equip[material_slot].Material = 0;
p_character_select_entry_struct->Equip[material_slot].Unknown1 = 0;
p_character_select_entry_struct->Equip[material_slot].EliteModel = 0;
@@ -294,12 +294,12 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
}
if (GetCharSelInventory(account_id, p_character_select_entry_struct->Name, &inventory_profile)) {
const EQEmu::ItemData *item = nullptr;
const EQEmu::ItemInstance *inst = nullptr;
const EQ::ItemData *item = nullptr;
const EQ::ItemInstance *inst = nullptr;
int16 inventory_slot = 0;
for (uint32 matslot = EQEmu::textures::textureBegin; matslot < EQEmu::textures::materialCount; matslot++) {
inventory_slot = EQEmu::InventoryProfile::CalcSlotFromMaterial(matslot);
for (uint32 matslot = EQ::textures::textureBegin; matslot < EQ::textures::materialCount; matslot++) {
inventory_slot = EQ::InventoryProfile::CalcSlotFromMaterial(matslot);
if (inventory_slot == INVALID_INDEX) { continue; }
inst = inventory_profile.GetItem(inventory_slot);
if (inst == nullptr) {
@@ -323,7 +323,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, EQApplicationPacket **o
p_character_select_entry_struct->Equip[matslot].Material = item_id_file;
}
}
if (matslot == EQEmu::textures::weaponPrimary) {
if (matslot == EQ::textures::weaponPrimary) {
p_character_select_entry_struct->PrimaryIDFile = item_id_file;
}
else {
@@ -645,7 +645,7 @@ bool WorldDatabase::LoadCharacterCreateCombos()
}
// this is a slightly modified version of SharedDatabase::GetInventory(...) for character select use-only
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQ::InventoryProfile *inv)
{
if (!account_id || !name || !inv)
return false;
@@ -683,8 +683,8 @@ bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::In
" slotid <= %i",
name,
account_id,
EQEmu::invslot::slotHead,
EQEmu::invslot::slotFeet
EQ::invslot::slotHead,
EQ::invslot::slotFeet
);
auto results = QueryDatabase(query);
if (!results.Success())
@@ -694,13 +694,13 @@ bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::In
int16 slot_id = atoi(row[0]);
switch (slot_id) {
case EQEmu::invslot::slotFace:
case EQEmu::invslot::slotEar2:
case EQEmu::invslot::slotNeck:
case EQEmu::invslot::slotShoulders:
case EQEmu::invslot::slotBack:
case EQEmu::invslot::slotFinger1:
case EQEmu::invslot::slotFinger2:
case EQ::invslot::slotFace:
case EQ::invslot::slotEar2:
case EQ::invslot::slotNeck:
case EQ::invslot::slotShoulders:
case EQ::invslot::slotBack:
case EQ::invslot::slotFinger1:
case EQ::invslot::slotFinger2:
continue;
default:
break;
@@ -710,7 +710,7 @@ bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::In
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
uint32 aug[EQ::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@@ -723,11 +723,11 @@ bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::In
uint32 ornament_idfile = (uint32)atoul(row[13]);
uint32 ornament_hero_model = (uint32)atoul(row[14]);
const EQEmu::ItemData *item = GetItem(item_id);
const EQ::ItemData *item = GetItem(item_id);
if (!item)
continue;
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
EQ::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst == nullptr)
continue;
@@ -770,7 +770,7 @@ bool WorldDatabase::GetCharSelInventory(uint32 account_id, char *name, EQEmu::In
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
+1 -1
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@@ -42,7 +42,7 @@ private:
void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
bool GetCharSelInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
bool GetCharSelInventory(uint32 account_id, char* name, EQ::InventoryProfile* inv);
};
extern WorldDatabase database;
+1 -1
View File
@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
extern uint32 numzones;
extern bool holdzones;
extern EQEmu::Random emu_random;
extern EQ::Random emu_random;
extern WebInterfaceList web_interface;
volatile bool UCSServerAvailable_ = false;
void CatchSignal(int sig_num);
+1 -1
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@@ -1078,7 +1078,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
LogInfo("Unable to locate zone record for zone id [{}] or instance id [{}] in zoneserver list for ServerOP_Consent_Response operation", s->zone_id, s->instance_id);
}
if (s->consent_type == EQEmu::consent::Normal) {
if (s->consent_type == EQ::consent::Normal) {
// send the message to the client being granted or denied permission
ClientListEntry* cle = client_list.FindCharacter(s->grantname);
if (cle) {