Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+3 -3
View File
@@ -26,17 +26,17 @@
#include "../common/features.h"
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("skill_caps");
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = EQEmu::skills::HIGHEST_SKILL + 1;
uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("skill_caps");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();