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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -26,17 +26,17 @@
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#include "../common/features.h"
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void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
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EQEmu::IPCMutex mutex("skill_caps");
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EQ::IPCMutex mutex("skill_caps");
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mutex.Lock();
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uint32 class_count = PLAYER_CLASS_COUNT;
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uint32 skill_count = EQEmu::skills::HIGHEST_SKILL + 1;
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uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
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uint32 level_count = HARD_LEVEL_CAP + 1;
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uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
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auto Config = EQEmuConfig::get();
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std::string file_name = Config->SharedMemDir + prefix + std::string("skill_caps");
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EQEmu::MemoryMappedFile mmf(file_name, size);
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EQ::MemoryMappedFile mmf(file_name, size);
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mmf.ZeroFile();
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void *ptr = mmf.Get();
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