Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+2 -2
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@@ -24,7 +24,7 @@
#include "../common/eqemu_exception.h"
void LoadBaseData(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("base_data");
EQ::IPCMutex mutex("base_data");
mutex.Lock();
int records = (database->GetMaxBaseDataLevel() + 1);
if(records == 0) {
@@ -35,7 +35,7 @@ void LoadBaseData(SharedDatabase *database, const std::string &prefix) {
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("base_data");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
+3 -3
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@@ -25,7 +25,7 @@
#include "../common/item_data.h"
void LoadItems(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("items");
EQ::IPCMutex mutex("items");
mutex.Lock();
int32 items = -1;
@@ -35,11 +35,11 @@ void LoadItems(SharedDatabase *database, const std::string &prefix) {
EQ_EXCEPT("Shared Memory", "Unable to get any items from the database.");
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemData>::estimated_size(items, max_item));
uint32 size = static_cast<uint32>(EQ::FixedMemoryHashSet<EQ::ItemData>::estimated_size(items, max_item));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
+5 -5
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@@ -26,7 +26,7 @@
#include "../common/loottable.h"
void LoadLoot(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("loot");
EQ::IPCMutex mutex("loot");
mutex.Lock();
uint32 loot_table_count, loot_table_max, loot_table_entries_count;
@@ -48,15 +48,15 @@ void LoadLoot(SharedDatabase *database, const std::string &prefix) {
std::string file_name_lt = Config->SharedMemDir + prefix + std::string("loot_table");
std::string file_name_ld = Config->SharedMemDir + prefix + std::string("loot_drop");
EQEmu::MemoryMappedFile mmf_loot_table(file_name_lt, loot_table_size);
EQEmu::MemoryMappedFile mmf_loot_drop(file_name_ld, loot_drop_size);
EQ::MemoryMappedFile mmf_loot_table(file_name_lt, loot_table_size);
EQ::MemoryMappedFile mmf_loot_drop(file_name_ld, loot_drop_size);
mmf_loot_table.ZeroFile();
mmf_loot_drop.ZeroFile();
EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> loot_table_hash(reinterpret_cast<byte*>(mmf_loot_table.Get()),
EQ::FixedMemoryVariableHashSet<LootTable_Struct> loot_table_hash(reinterpret_cast<byte*>(mmf_loot_table.Get()),
loot_table_size, loot_table_max);
EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> loot_drop_hash(reinterpret_cast<byte*>(mmf_loot_drop.Get()),
EQ::FixedMemoryVariableHashSet<LootDrop_Struct> loot_drop_hash(reinterpret_cast<byte*>(mmf_loot_drop.Get()),
loot_drop_size, loot_drop_max);
database->LoadLootTables(mmf_loot_table.Get(), loot_table_max);
+3 -3
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@@ -25,18 +25,18 @@
#include "../common/faction.h"
void LoadFactions(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("faction");
EQ::IPCMutex mutex("faction");
mutex.Lock();
uint32 lists = 0;
uint32 max_list = 0;
database->GetFactionListInfo(lists, max_list);
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(lists, max_list));
uint32 size = static_cast<uint32>(EQ::FixedMemoryHashSet<NPCFactionList>::estimated_size(lists, max_list));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("faction");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
+3 -3
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@@ -26,17 +26,17 @@
#include "../common/features.h"
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("skill_caps");
EQ::IPCMutex mutex("skill_caps");
mutex.Lock();
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = EQEmu::skills::HIGHEST_SKILL + 1;
uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("skill_caps");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
+2 -2
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@@ -25,7 +25,7 @@
#include "../common/spdat.h"
void LoadSpells(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("spells");
EQ::IPCMutex mutex("spells");
mutex.Lock();
int records = database->GetMaxSpellID() + 1;
if(records == 0) {
@@ -36,7 +36,7 @@ void LoadSpells(SharedDatabase *database, const std::string &prefix) {
auto Config = EQEmuConfig::get();
std::string file_name = Config->SharedMemDir + prefix + std::string("spells");
EQEmu::MemoryMappedFile mmf(file_name, size);
EQ::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();