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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -748,7 +748,7 @@ struct SPDat_Spell_Struct
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/* 086 */ int effectid[EFFECT_COUNT]; // Spell's effects -- SPELLAFFECT1 ... SPELLAFFECT12
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/* 098 */ SpellTargetType targettype; // Spell's Target -- TYPENUMBER
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/* 099 */ int basediff; // base difficulty fizzle adjustment -- BASEDIFFICULTY
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/* 100 */ EQEmu::skills::SkillType skill; // -- CASTINGSKILL
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/* 100 */ EQ::skills::SkillType skill; // -- CASTINGSKILL
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/* 101 */ int8 zonetype; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
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/* 102 */ int8 EnvironmentType; // -- ENVIRONMENTTYPE
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/* 103 */ int8 TimeOfDay; // -- TIMEOFDAY
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