Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+1 -1
View File
@@ -748,7 +748,7 @@ struct SPDat_Spell_Struct
/* 086 */ int effectid[EFFECT_COUNT]; // Spell's effects -- SPELLAFFECT1 ... SPELLAFFECT12
/* 098 */ SpellTargetType targettype; // Spell's Target -- TYPENUMBER
/* 099 */ int basediff; // base difficulty fizzle adjustment -- BASEDIFFICULTY
/* 100 */ EQEmu::skills::SkillType skill; // -- CASTINGSKILL
/* 100 */ EQ::skills::SkillType skill; // -- CASTINGSKILL
/* 101 */ int8 zonetype; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
/* 102 */ int8 EnvironmentType; // -- ENVIRONMENTTYPE
/* 103 */ int8 TimeOfDay; // -- TIMEOFDAY