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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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+28
-28
@@ -41,7 +41,7 @@ struct NPCFactionList;
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struct LootTable_Struct;
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struct LootDrop_Struct;
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namespace EQEmu
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namespace EQ
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{
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struct ItemData;
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class ItemInstance;
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@@ -80,22 +80,22 @@ class SharedDatabase : public Database
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/*
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Character InventoryProfile
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*/
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bool SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end);
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bool SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
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bool SaveCursor(uint32 char_id, std::list<EQ::ItemInstance*>::const_iterator &start, std::list<EQ::ItemInstance*>::const_iterator &end);
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bool SaveInventory(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id);
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bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id);
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bool DeleteInventorySlot(uint32 char_id, int16 slot_id);
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bool UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
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bool UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
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bool VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst);
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bool GetSharedBank(uint32 id, EQEmu::InventoryProfile* inv, bool is_charid);
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bool UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id);
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bool UpdateSharedBankSlot(uint32 char_id, const EQ::ItemInstance* inst, int16 slot_id);
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bool VerifyInventory(uint32 account_id, int16 slot_id, const EQ::ItemInstance* inst);
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bool GetSharedBank(uint32 id, EQ::InventoryProfile* inv, bool is_charid);
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int32 GetSharedPlatinum(uint32 account_id);
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bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
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bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
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bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv); // deprecated
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bool GetInventory(uint32 char_id, EQ::InventoryProfile* inv);
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bool GetInventory(uint32 account_id, char* name, EQ::InventoryProfile* inv); // deprecated
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std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
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uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
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void ClearOldRecastTimestamps(uint32 char_id);
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bool SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
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bool SetStartingItems(PlayerProfile_Struct* pp, EQ::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
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std::string GetBook(const char *txtfile, int16 *language);
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@@ -103,9 +103,9 @@ class SharedDatabase : public Database
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/*
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Item Methods
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*/
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EQEmu::ItemInstance* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
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EQEmu::ItemInstance* CreateItem(const EQEmu::ItemData* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
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EQEmu::ItemInstance* CreateBaseItem(const EQEmu::ItemData* item, int16 charges = 0);
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EQ::ItemInstance* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
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EQ::ItemInstance* CreateItem(const EQ::ItemData* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
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EQ::ItemInstance* CreateBaseItem(const EQ::ItemData* item, int16 charges = 0);
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/*
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Shared Memory crap
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@@ -115,8 +115,8 @@ class SharedDatabase : public Database
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void GetItemsCount(int32 &item_count, uint32 &max_id);
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void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
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bool LoadItems(const std::string &prefix);
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const EQEmu::ItemData* IterateItems(uint32* id);
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const EQEmu::ItemData* GetItem(uint32 id);
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const EQ::ItemData* IterateItems(uint32* id);
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const EQ::ItemData* GetItem(uint32 id);
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const EvolveInfo* GetEvolveInfo(uint32 loregroup);
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//faction lists
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@@ -136,8 +136,8 @@ class SharedDatabase : public Database
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void LoadSkillCaps(void *data);
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bool LoadSkillCaps(const std::string &prefix);
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uint16 GetSkillCap(uint8 Class_, EQEmu::skills::SkillType Skill, uint8 Level);
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uint8 GetTrainLevel(uint8 Class_, EQEmu::skills::SkillType Skill, uint8 Level);
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uint16 GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level);
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uint8 GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level);
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int GetMaxSpellID();
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bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
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@@ -151,17 +151,17 @@ class SharedDatabase : public Database
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protected:
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std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
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std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
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std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>> items_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
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std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
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std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> loot_drop_mmf;
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std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
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std::unique_ptr<EQEmu::MemoryMappedFile> base_data_mmf;
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std::unique_ptr<EQEmu::MemoryMappedFile> spells_mmf;
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std::unique_ptr<EQ::MemoryMappedFile> skill_caps_mmf;
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std::unique_ptr<EQ::MemoryMappedFile> items_mmf;
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std::unique_ptr<EQ::FixedMemoryHashSet<EQ::ItemData>> items_hash;
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std::unique_ptr<EQ::MemoryMappedFile> faction_mmf;
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std::unique_ptr<EQ::FixedMemoryHashSet<NPCFactionList>> faction_hash;
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std::unique_ptr<EQ::MemoryMappedFile> loot_table_mmf;
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std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
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std::unique_ptr<EQ::MemoryMappedFile> loot_drop_mmf;
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std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
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std::unique_ptr<EQ::MemoryMappedFile> base_data_mmf;
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std::unique_ptr<EQ::MemoryMappedFile> spells_mmf;
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};
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#endif /*SHAREDDB_H_*/
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