mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
@@ -168,7 +168,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
Tint_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -197,7 +197,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
Texture_Struct Slot[EQ::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -214,7 +214,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
|
||||
Reference in New Issue
Block a user