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https://github.com/EQEmu/Server.git
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Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
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@@ -22,7 +22,7 @@
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#include <string.h>
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uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
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uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
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{
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switch (light_type) {
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case LightTypeGlobeOfStars:
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@@ -55,7 +55,7 @@ uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
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}
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}
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bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
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bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
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{
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static const uint8 light_levels[LightTypeCount] = {
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LightLevelUnlit, /* LightTypeNone */
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@@ -82,17 +82,17 @@ bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
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return (light_levels[left_type] > light_levels[right_type]);
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}
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EQEmu::LightSource_Struct::LightSource_Struct()
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EQ::LightSource_Struct::LightSource_Struct()
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{
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Clear();
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}
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void EQEmu::LightSource_Struct::Clear()
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void EQ::LightSource_Struct::Clear()
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{
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memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
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}
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void EQEmu::LightSourceProfile::Clear()
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void EQ::LightSourceProfile::Clear()
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{
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Type.Clear();
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Level.Clear();
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