Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)

This commit is contained in:
KimLS
2020-05-17 18:36:06 -07:00
parent 06104b624a
commit 2fbd5aaccc
198 changed files with 6111 additions and 6111 deletions
+6 -6
View File
@@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include <map>
// Specifies usage type for item inside EQEmu::ItemInstance
// Specifies usage type for item inside EQ::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
@@ -54,11 +54,11 @@ typedef enum {
class SharedDatabase;
// ########################################
// Class: EQEmu::ItemInstance
// Class: EQ::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQEmu
namespace EQ
{
class InventoryProfile;
@@ -222,7 +222,7 @@ namespace EQEmu
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
@@ -316,13 +316,13 @@ namespace EQEmu
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
std::map<std::string, ::Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQEmu::ItemInstance;
friend class EQ::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;