mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
This commit is contained in:
+25
-25
@@ -129,7 +129,7 @@ struct LDoNTrapTemplate
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// All clients translate the character select information to some degree
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struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
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struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
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// RoF2-based hybrid struct
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struct CharacterSelectEntry_Struct
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@@ -144,7 +144,7 @@ struct CharacterSelectEntry_Struct
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uint16 Instance;
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uint8 Gender;
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uint8 Face;
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CharSelectEquip Equip[EQEmu::textures::materialCount];
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CharSelectEquip Equip[EQ::textures::materialCount];
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uint8 Unknown15; // Seen FF
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uint8 Unknown19; // Seen FF
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uint32 DrakkinTattoo;
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@@ -253,7 +253,7 @@ struct Spawn_Struct {
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/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
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/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
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/*0194*/ uint8 unknown0194[3];
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/*0197*/ EQEmu::TextureProfile equipment;
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/*0197*/ EQ::TextureProfile equipment;
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/*0233*/ float runspeed; // Speed when running
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/*0036*/ uint8 afk; // 0=no, 1=afk
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/*0238*/ uint32 guildID; // Current guild
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@@ -284,7 +284,7 @@ union
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/*0340*/ uint32 spawnId; // Spawn Id
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/*0344*/ float bounding_radius; // used in melee, overrides calc
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/*0347*/ uint8 IsMercenary;
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/*0348*/ EQEmu::TintProfile equipment_tint;
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/*0348*/ EQ::TintProfile equipment_tint;
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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/*0385*/
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@@ -736,7 +736,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
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BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -750,7 +750,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
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PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
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};
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struct MovePotionToBelt_Struct
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@@ -841,7 +841,7 @@ struct SuspendedMinion_Struct
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/*002*/ uint32 HP;
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/*006*/ uint32 Mana;
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/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
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/*510*/ EQEmu::TextureMaterialProfile Items;
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/*510*/ EQ::TextureMaterialProfile Items;
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/*546*/ char Name[64];
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/*610*/
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};
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@@ -933,7 +933,7 @@ struct PlayerProfile_Struct
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/*0245*/ uint8 guildbanker;
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/*0246*/ uint8 unknown0246[6]; //
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/*0252*/ uint32 intoxication;
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/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
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/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
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/*0292*/ uint32 abilitySlotRefresh;
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/*0296*/ uint8 haircolor; // Player hair color
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/*0297*/ uint8 beardcolor; // Player beard color
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@@ -946,9 +946,9 @@ struct PlayerProfile_Struct
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/*0304*/ uint8 ability_time_minutes;
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/*0305*/ uint8 ability_time_hours; //place holder
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/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
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/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
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/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
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/*0348*/ uint8 unknown0348[44];
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/*0392*/ EQEmu::TintProfile item_tint;
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/*0392*/ EQ::TintProfile item_tint;
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/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
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/*2348*/ float unknown2384; //seen ~128, ~47
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/*2352*/ char servername[32]; // length probably not right
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@@ -972,9 +972,9 @@ struct PlayerProfile_Struct
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/*2505*/ uint8 unknown2541[47]; // ?
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/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
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/*2580*/ uint8 unknown2616[4];
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/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
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/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
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/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
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/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
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/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
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/*4668*/ uint8 unknown4704[32]; //
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/*4700*/ float y; // Player y position
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/*4704*/ float x; // Player x position
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@@ -1050,7 +1050,7 @@ struct PlayerProfile_Struct
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/*7212*/ uint32 tribute_points;
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/*7216*/ uint32 unknown7252;
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/*7220*/ uint32 tribute_active; //1=active
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/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
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/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
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/*7264*/ Disciplines_Struct disciplines;
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/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
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/*7744*/ char unknown7780[160];
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@@ -1077,7 +1077,7 @@ struct PlayerProfile_Struct
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/*12800*/ uint32 expAA;
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/*12804*/ uint32 aapoints; //avaliable, unspent
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/*12808*/ uint8 unknown12844[36];
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/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
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/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
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/*14124*/ uint8 unknown14160[4506];
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/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
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/*19240*/ uint32 timeentitledonaccount;
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@@ -1095,16 +1095,16 @@ struct PlayerProfile_Struct
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/*19568*/
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// All player profile packets are translated and this overhead is ignored in out-bound packets
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PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
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PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
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EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
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void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
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void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
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EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
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void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
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void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
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private:
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// No need for gm flag since pp already has one
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// No need for lookup pointer since this struct is not tied to any one system
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EQEmu::versions::MobVersion m_player_profile_version;
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EQ::versions::MobVersion m_player_profile_version;
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};
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@@ -1215,7 +1215,7 @@ struct WearChange_Struct {
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/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
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/*014*/ uint32 hero_forge_model; // New to VoA
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/*018*/ uint32 unknown18; // New to RoF
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/*022*/ EQEmu::textures::Tint_Struct color;
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/*022*/ EQ::textures::Tint_Struct color;
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/*026*/ uint8 wear_slot_id;
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/*027*/
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};
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@@ -2123,7 +2123,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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EQEmu::ItemData item;
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EQ::ItemData item;
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uint8 iss_unknown001[6];
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};*/
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@@ -2149,7 +2149,7 @@ struct Illusion_Struct { //size: 256 - SoF
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/*092*/ uint32 drakkin_heritage; //
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/*096*/ uint32 drakkin_tattoo; //
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/*100*/ uint32 drakkin_details; //
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/*104*/ EQEmu::TintProfile armor_tint; //
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/*104*/ EQ::TintProfile armor_tint; //
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/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
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/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
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/*142*/ uint8 unknown138[114]; //
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@@ -3489,8 +3489,8 @@ struct SelectTributeReply_Struct {
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struct TributeInfo_Struct {
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uint32 active; //0 == inactive, 1 == active
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uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
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uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
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uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
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uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
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uint32 tribute_master_id;
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};
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@@ -4401,7 +4401,7 @@ struct AnnoyingZoneUnknown_Struct {
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};
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struct LoadSpellSet_Struct {
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uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
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uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
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uint32 unknown; //there seems to be an extra field in this packet...
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};
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