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Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands Currently I didn't add this to the packet since it has 0 effect on the client. We could move this field to aa_ranks which would give more flexibility for custom servers, but no one said they wanted it there.
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@@ -1852,6 +1852,11 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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BuffFadeDetrimental();
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}
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/*
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Reset AA reuse timers that need to be, live-like this is only Lay on Hands
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*/
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ResetOnDeathAlternateAdvancement();
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/*
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Finally, send em home
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