Implement AA timers reset on death

This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
This commit is contained in:
Michael Cook (mackal)
2020-02-06 14:20:18 -05:00
parent 13c2df7eb1
commit 2f5909d4cb
12 changed files with 37 additions and 8 deletions
+5
View File
@@ -1852,6 +1852,11 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
BuffFadeDetrimental();
}
/*
Reset AA reuse timers that need to be, live-like this is only Lay on Hands
*/
ResetOnDeathAlternateAdvancement();
/*
Finally, send em home