Implement AA timers reset on death

This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
This commit is contained in:
Michael Cook (mackal)
2020-02-06 14:20:18 -05:00
parent 13c2df7eb1
commit 2f5909d4cb
12 changed files with 37 additions and 8 deletions
+1
View File
@@ -403,6 +403,7 @@
9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
9149|2020_02_06_globalloot.sql|SHOW COLUMNS FROM `global_loot` LIKE 'hot_zone'|empty|
9150|2020_02_06_aa_reset_on_death.sql|SHOW COLUMNS FROM `aa_ability` LIKE 'reset_on_death'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -0,0 +1,2 @@
ALTER TABLE `aa_ability` ADD `reset_on_death` TINYINT(4) NOT NULL DEFAULT '0';
UPDATE `aa_ability` SET `reset_on_death` = '1' WHERE `id` = 6001;