Implement AA timers reset on death

This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
This commit is contained in:
Michael Cook (mackal)
2020-02-06 14:20:18 -05:00
parent 13c2df7eb1
commit 2f5909d4cb
12 changed files with 37 additions and 8 deletions
+1 -1
View File
@@ -4341,7 +4341,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];