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https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related
This commit is contained in:
parent
63d678ce29
commit
2f335372a0
@ -1235,7 +1235,7 @@ void Mob::AI_Process() {
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int32 RandRoll = MakeRandomInt(0, 99);
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if (RandRoll < (GetLevel() + 20))
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{
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if (Attack(target, 14));
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Attack(target, 14);
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}
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}
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}
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@ -8273,17 +8273,13 @@ void command_acceptrules(Client *c, const Seperator *sep)
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void command_guildcreate(Client *c, const Seperator *sep)
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{
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char founders[3];
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if (database.GetVariable("GuildCreation", founders, 3));
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if(strlen(sep->argplus[1])>4 && strlen(sep->argplus[1])<16)
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{
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if(strlen(sep->argplus[1])>4 && strlen(sep->argplus[1])<16)
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{
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guild_mgr.AddGuildApproval(sep->argplus[1],c);
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}
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else
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{
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c->Message(0,"Guild name must be more than 4 characters and less than 16.");
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}
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guild_mgr.AddGuildApproval(sep->argplus[1],c);
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}
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else
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{
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c->Message(0,"Guild name must be more than 4 characters and less than 16.");
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}
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}
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@ -81,54 +81,43 @@ typedef enum { //focus types
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} focusType; //Any new FocusType needs to be added to the Mob::IsFocus function
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#define HIGHEST_FOCUS focusAdditionalHeal //Should always be last focusType in enum
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/*
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Used:
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b,d,f,g,j,m,n,o,p,r,t
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A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,Q,R,S,T,U,W,Y
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Unused:
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a,c,e,h,k,l,q,s,u,v,w,x,y,z
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P,V,X
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*/
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enum {
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SPECATK_NONE = 0,
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SPECATK_SUMMON, // S
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SPECATK_ENRAGE, // E
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SPECATK_RAMPAGE, // R
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SPECATK_AREA_RAMPAGE, // r
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SPECATK_FLURRY, // F
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SPECATK_TRIPLE, // T
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SPECATK_QUAD, // Q
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SPECATK_INNATE_DW, // L
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SPECATK_BANE, // b
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SPECATK_MAGICAL, // m
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SPECATK_RANGED_ATK, // Y
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UNSLOWABLE, // U
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UNMEZABLE, // M
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UNCHARMABLE, // C
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UNSTUNABLE, // N
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UNSNAREABLE, // I
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UNFEARABLE, // D
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UNDISPELLABLE, // K
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IMMUNE_MELEE, // A
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IMMUNE_MAGIC, // B
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IMMUNE_FLEEING, // f
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IMMUNE_MELEE_EXCEPT_BANE, // O
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IMMUNE_MELEE_NONMAGICAL, // W
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IMMUNE_AGGRO, // H - Won't aggro, ever.
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IMMUNE_AGGRO_ON, // G - Immune to being aggroed
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IMMUNE_CASTING_FROM_RANGE, // g
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IMMUNE_FEIGN_DEATH, // d
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IMMUNE_TAUNT, // i
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NPC_TUNNELVISION, // t
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NPC_NO_BUFFHEAL_FRIENDS, // n
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IMMUNE_PACIFY, // p
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LEASH, // J - Dispell, wipe agro && return to spawn
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TETHER, // j - Return to spawn
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DESTRUCTIBLE_OBJECT, // o - This is only for destructible objects
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NO_HARM_FROM_CLIENT // Z - This is to prevent attacking NPC's period for clients
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SPECATK_SUMMON = 1,
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SPECATK_ENRAGE = 2,
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SPECATK_RAMPAGE = 3,
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SPECATK_AREA_RAMPAGE = 4,
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SPECATK_FLURRY = 5,
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SPECATK_TRIPLE = 6,
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SPECATK_QUAD = 7,
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SPECATK_INNATE_DW = 8,
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SPECATK_BANE = 9,
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SPECATK_MAGICAL = 10,
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SPECATK_RANGED_ATK = 11,
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UNSLOWABLE = 12,
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UNMEZABLE = 13,
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UNCHARMABLE = 14,
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UNSTUNABLE = 15,
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UNSNAREABLE = 16,
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UNFEARABLE = 17,
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UNDISPELLABLE = 18,
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IMMUNE_MELEE = 19,
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IMMUNE_MAGIC = 20,
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IMMUNE_FLEEING = 21,
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IMMUNE_MELEE_EXCEPT_BANE = 22,
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IMMUNE_MELEE_NONMAGICAL = 23,
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IMMUNE_AGGRO = 24,
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IMMUNE_AGGRO_ON = 25,
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IMMUNE_CASTING_FROM_RANGE = 26,
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IMMUNE_FEIGN_DEATH = 27,
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IMMUNE_TAUNT = 28,
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NPC_TUNNELVISION = 29,
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NPC_NO_BUFFHEAL_FRIENDS = 30,
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IMMUNE_PACIFY = 31,
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LEASH = 32,
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TETHER = 33,
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DESTRUCTIBLE_OBJECT = 34,
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NO_HARM_FROM_CLIENT = 35
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};
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typedef enum { //fear states
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@ -1571,7 +1571,6 @@ void GuildApproval::GuildApproved()
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{
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owner->Message(0, "%s",members[i]->GetName());
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owner->Message(0, "%i",members[i]->CharacterID());
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if(guild_mgr.IsGuildLeader(tmpeq,members[i]->CharacterID()));
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guild_mgr.SetGuild(members[i]->CharacterID(),tmpeq,0);
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size_t len = MBUFFER - strlen(gmembers)+1;
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strncat(gmembers," ",len);
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@ -696,10 +696,6 @@ luabind::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
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NPC *n = npc;
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Client *c = client;
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if(n && !n->GetQglobal()) {
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return ret;
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}
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std::list<QGlobal> global_map;
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QGlobalCache::GetQGlobals(global_map, n, c, zone);
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auto iter = global_map.begin();
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@ -11,6 +11,8 @@
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#include "lua_hate_list.h"
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#include "lua_client.h"
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struct SpecialAbilities { };
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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@ -1686,6 +1688,36 @@ int Lua_Mob::GetSkill(int skill) {
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return self->GetSkill(static_cast<SkillType>(skill));
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}
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int Lua_Mob::GetSpecialAbility(int ability) {
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Lua_Safe_Call_Int();
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return self->GetSpecialAbility(ability);
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}
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void Lua_Mob::SetSpecialAbility(int ability, int level) {
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Lua_Safe_Call_Void();
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self->SetSpecialAbility(ability, level);
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}
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void Lua_Mob::ClearSpecialAbilities() {
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Lua_Safe_Call_Void();
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self->ClearSpecialAbilities();
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}
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void Lua_Mob::ProcessSpecialAbilities(std::string str) {
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Lua_Safe_Call_Void();
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self->ProcessSpecialAbilities(str);
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}
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void Lua_Mob::SetAppearance(int app) {
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Lua_Safe_Call_Void();
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self->SetAppearance(static_cast<EmuAppearance>(app));
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}
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void Lua_Mob::SetAppearance(int app, bool ignore_self) {
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Lua_Safe_Call_Void();
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self->SetAppearance(static_cast<EmuAppearance>(app), ignore_self);
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}
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luabind::scope lua_register_mob() {
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return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
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.def(luabind::constructor<>())
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@ -1983,7 +2015,56 @@ luabind::scope lua_register_mob() {
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
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.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance)
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.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill);
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.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill)
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.def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility)
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.def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility)
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.def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities)
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.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
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.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
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.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance);
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}
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luabind::scope lua_register_special_abilities() {
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return luabind::class_<SpecialAbilities>("SpecialAbility")
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.enum_("constants")
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[
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luabind::value("none", static_cast<int>(SPECATK_NONE)),
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luabind::value("summon", static_cast<int>(SPECATK_SUMMON)),
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luabind::value("enrage", static_cast<int>(SPECATK_ENRAGE)),
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luabind::value("rampage", static_cast<int>(SPECATK_RAMPAGE)),
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luabind::value("area_rampage", static_cast<int>(SPECATK_AREA_RAMPAGE)),
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luabind::value("flurry", static_cast<int>(SPECATK_FLURRY)),
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luabind::value("triple_attack", static_cast<int>(SPECATK_TRIPLE)),
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luabind::value("quad_attack", static_cast<int>(SPECATK_QUAD)),
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luabind::value("innate_dual_wield", static_cast<int>(SPECATK_INNATE_DW)),
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luabind::value("bane_attack", static_cast<int>(SPECATK_BANE)),
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luabind::value("magical_attack", static_cast<int>(SPECATK_MAGICAL)),
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luabind::value("ranged_attack", static_cast<int>(SPECATK_RANGED_ATK)),
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luabind::value("unslowable", static_cast<int>(UNSLOWABLE)),
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luabind::value("unmezable", static_cast<int>(UNMEZABLE)),
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luabind::value("uncharmable", static_cast<int>(UNCHARMABLE)),
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luabind::value("unstunable", static_cast<int>(UNSTUNABLE)),
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luabind::value("unsnareable", static_cast<int>(UNSNAREABLE)),
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luabind::value("unfearable", static_cast<int>(UNFEARABLE)),
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luabind::value("undispellable", static_cast<int>(UNDISPELLABLE)),
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luabind::value("immune_melee", static_cast<int>(IMMUNE_MELEE)),
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luabind::value("immune_magic", static_cast<int>(IMMUNE_MAGIC)),
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luabind::value("immune_fleeing", static_cast<int>(IMMUNE_FLEEING)),
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luabind::value("immune_melee_except_bane", static_cast<int>(IMMUNE_MELEE_EXCEPT_BANE)),
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luabind::value("immune_melee_except_magical", static_cast<int>(IMMUNE_MELEE_NONMAGICAL)),
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luabind::value("immune_aggro", static_cast<int>(IMMUNE_AGGRO)),
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luabind::value("immune_aggro_on", static_cast<int>(IMMUNE_AGGRO_ON)),
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luabind::value("immune_casting_from_range", static_cast<int>(IMMUNE_CASTING_FROM_RANGE)),
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luabind::value("immune_feign_death", static_cast<int>(IMMUNE_FEIGN_DEATH)),
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luabind::value("immune_taunt", static_cast<int>(IMMUNE_TAUNT)),
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luabind::value("tunnelvision", static_cast<int>(NPC_TUNNELVISION)),
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luabind::value("dont_buff_friends", static_cast<int>(NPC_NO_BUFFHEAL_FRIENDS)),
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luabind::value("immune_pacify", static_cast<int>(IMMUNE_PACIFY)),
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luabind::value("leash", static_cast<int>(LEASH)),
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luabind::value("tether", static_cast<int>(TETHER)),
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luabind::value("destructible_object", static_cast<int>(DESTRUCTIBLE_OBJECT)),
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luabind::value("no_harm_from_client", static_cast<int>(NO_HARM_FROM_CLIENT))
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];
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}
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#endif
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@ -15,6 +15,7 @@ namespace luabind {
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}
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luabind::scope lua_register_mob();
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luabind::scope lua_register_special_abilities();
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class Lua_Mob : public Lua_Entity
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{
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@ -332,6 +333,12 @@ public:
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int GetFlurryChance();
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int GetSkill(int skill_id);
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void CalcBonuses();
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int GetSpecialAbility(int ability);
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void SetSpecialAbility(int ability, int level);
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void ClearSpecialAbilities();
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void ProcessSpecialAbilities(std::string str);
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void SetAppearance(int app);
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void SetAppearance(int app, bool ignore_self);
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};
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#endif
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@ -934,6 +934,7 @@ void LuaParser::MapFunctions(lua_State *L) {
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lua_register_appearance(),
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lua_register_entity(),
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lua_register_mob(),
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lua_register_special_abilities(),
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lua_register_npc(),
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lua_register_client(),
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lua_register_inventory(),
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74
zone/mob.cpp
74
zone/mob.cpp
@ -2336,48 +2336,63 @@ bool Mob::HateSummon() {
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if(GetOwnerID())
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mob_owner = entity_list.GetMob(GetOwnerID());
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if (GetHPRatio() >= 98 || GetSpecialAbility(SPECATK_SUMMON) == 0 || !GetTarget() ||
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(mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget())))
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int summon_level = GetSpecialAbility(SPECATK_SUMMON);
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if(summon_level == 1 || summon_level == 3) {
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//Summon things after we're hurt
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if(GetHPRatio() >= 98 || !GetTarget() || (mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget()))) {
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return false;
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}
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} else if(summon_level == 2 || summon_level == 4) {
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//Summon things always
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if(!GetTarget() || (mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget()))) {
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return false;
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}
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} else {
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//unsupported summon level or OFF
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return false;
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}
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// now validate the timer
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Timer *timer = GetSpecialAbilityTimer(SPECATK_SUMMON);
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if (!timer)
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{
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StartSpecialAbilityTimer(SPECATK_SUMMON, 6000);
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}
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} else {
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if(!timer->Check())
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return false;
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// now check the timer
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if (!timer->Check())
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return false;
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timer->Start(6000);
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}
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// get summon target
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SetTarget(GetHateTop());
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if(target)
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{
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if (target->IsClient())
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target->CastToClient()->Message(15,"You have been summoned!");
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entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), target->GetCleanName() );
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// RangerDown - GMMove doesn't seem to be working well with players, so use MovePC for them, GMMove for NPC's
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if (target->IsClient()) {
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target->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x_pos, y_pos, z_pos, target->GetHeading(), 0, SummonPC);
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}
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else {
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#ifdef BOTS
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if(target && target->IsBot()) {
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// set pre summoning info to return to (to get out of melee range for caster)
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target->CastToBot()->SetHasBeenSummoned(true);
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target->CastToBot()->SetPreSummonX(target->GetX());
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target->CastToBot()->SetPreSummonY(target->GetY());
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target->CastToBot()->SetPreSummonZ(target->GetZ());
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if(summon_level == 1 || summon_level == 2) {
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entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), target->GetCleanName() );
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if (target->IsClient()) {
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target->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x_pos, y_pos, z_pos, target->GetHeading(), 0, SummonPC);
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}
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#endif //BOTS
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target->GMMove(x_pos, y_pos, z_pos, target->GetHeading());
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}
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else {
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#ifdef BOTS
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if(target && target->IsBot()) {
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// set pre summoning info to return to (to get out of melee range for caster)
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target->CastToBot()->SetHasBeenSummoned(true);
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target->CastToBot()->SetPreSummonX(target->GetX());
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target->CastToBot()->SetPreSummonY(target->GetY());
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target->CastToBot()->SetPreSummonZ(target->GetZ());
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return true;
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}
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#endif //BOTS
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target->GMMove(x_pos, y_pos, z_pos, target->GetHeading());
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}
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return true;
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} else if(summon_level == 3 || summon_level == 4) {
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entity_list.MessageClose(this, true, 500, 10, "%s blinks to %s' ", GetCleanName(), target->GetCleanName());
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GMMove(target->GetX(), target->GetY(), target->GetZ());
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}
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}
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return false;
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}
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@ -4802,7 +4817,6 @@ void Mob::StartSpecialAbilityTimer(int ability, uint32 time) {
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auto iter = SpecialAbilities.find(ability);
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if(iter != SpecialAbilities.end()) {
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SpecialAbility spec = iter->second;
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spec.level = level;
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if(spec.timer) {
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spec.timer->Start(time);
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} else {
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@ -4813,7 +4827,6 @@ void Mob::StartSpecialAbilityTimer(int ability, uint32 time) {
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SpecialAbilities[ability] = spec;
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} else {
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SpecialAbility spec;
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spec.level = level;
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spec.timer = new Timer(time);
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spec.timer->Start();
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SpecialAbilities[ability] = spec;
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@ -4866,11 +4879,6 @@ void Mob::ProcessSpecialAbilities(const std::string str) {
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SetSpecialAbility(ability, value);
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switch(ability) {
|
||||
case SPECATK_SUMMON:
|
||||
if(value > 0) {
|
||||
StartSpecialAbilityTimer(SPECATK_SUMMON, 6000);
|
||||
}
|
||||
break;
|
||||
case SPECATK_QUAD:
|
||||
if(value > 0) {
|
||||
SetSpecialAbility(SPECATK_TRIPLE, 1);
|
||||
|
||||
@ -1440,7 +1440,6 @@ void Mob::NPCSpecialAttacks(const char* parse, int permtag, bool reset, bool rem
|
||||
StopSpecialAbilityTimer(SPECATK_SUMMON);
|
||||
} else {
|
||||
SetSpecialAbility(SPECATK_SUMMON, 1);
|
||||
StartSpecialAbilityTimer(SPECATK_SUMMON, 6000);
|
||||
}
|
||||
break;
|
||||
case 'T':
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user