Don't take pet guard off when PC is summoned

This commit is contained in:
Noudess 2021-02-25 07:38:16 -05:00
parent 66d24ff419
commit 2f239fd6a3

View File

@ -594,7 +594,6 @@ void Client::ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y,
//if they have a pet and they are staying in zone, move with them
Mob *p = GetPet();
if(p != nullptr){
p->SetPetOrder(SPO_Follow);
p->GMMove(x+15, y, z); //so it dosent have to run across the map.
}
}