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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -125,6 +125,7 @@ public:
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bool CanCastOutdoor() const { return (can_castoutdoor); } //qadar
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bool CanDoCombat() const { return (can_combat); }
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bool CanLevitate() const { return (can_levitate); } // Magoth78
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bool IsWaterZone(float z);
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bool Depop(bool StartSpawnTimer = false);
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bool did_adventure_actions;
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bool GetAuth(
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