[Improvement] Flee Overhaul (#4407)

* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-07-30 18:27:47 -04:00
committed by GitHub
parent e49ab924cc
commit 2ef959c5ed
23 changed files with 543 additions and 77 deletions
+1
View File
@@ -125,6 +125,7 @@ public:
bool CanCastOutdoor() const { return (can_castoutdoor); } //qadar
bool CanDoCombat() const { return (can_combat); }
bool CanLevitate() const { return (can_levitate); } // Magoth78
bool IsWaterZone(float z);
bool Depop(bool StartSpawnTimer = false);
bool did_adventure_actions;
bool GetAuth(