[Improvement] Flee Overhaul (#4407)

* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-07-30 18:27:47 -04:00
committed by GitHub
parent e49ab924cc
commit 2ef959c5ed
23 changed files with 543 additions and 77 deletions
+16
View File
@@ -2686,6 +2686,22 @@ uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
return 0;
}
bool Zone::IsWaterZone(float z)
{
switch (GetZoneID()) {
case Zones::KEDGE:
return true;
case Zones::POWATER:
if (z < 0.0f) {
return true;
}
return false;
default:
return false;
}
}
void Zone::SetIsHotzone(bool is_hotzone)
{
Zone::is_hotzone = is_hotzone;