[Improvement] Flee Overhaul (#4407)

* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-07-30 18:27:47 -04:00
committed by GitHub
parent e49ab924cc
commit 2ef959c5ed
23 changed files with 543 additions and 77 deletions
+1 -1
View File
@@ -181,7 +181,7 @@ IPathfinder::IPath PathfinderWaypoint::FindRoute(const glm::vec3 &start, const g
return IPath();
}
glm::vec3 PathfinderWaypoint::GetRandomLocation(const glm::vec3 &start)
glm::vec3 PathfinderWaypoint::GetRandomLocation(const glm::vec3 &start, int flags)
{
if (m_impl->Nodes.size() > 0) {
auto idx = zone->random.Int(0, (int)m_impl->Nodes.size() - 1);