[Improvement] Flee Overhaul (#4407)

* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-07-30 18:27:47 -04:00
committed by GitHub
parent e49ab924cc
commit 2ef959c5ed
23 changed files with 543 additions and 77 deletions
+2 -1
View File
@@ -877,8 +877,9 @@ int Mob::_GetRunSpeed() const {
int Mob::_GetFearSpeed() const {
if (IsRooted() || IsStunned() || IsMezzed())
if (IsRooted() || IsStunned() || IsMezzed()) {
return 0;
}
//float speed_mod = fearspeed;
int speed_mod = GetBaseFearSpeed();