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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -39,6 +39,8 @@ public:
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float FindBestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindClosestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindCeiling(glm::vec3 &start, glm::vec3 *result) const;
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float FindGround(glm::vec3 &start, glm::vec3 *result) const;
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bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const;
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bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const;
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bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const;
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