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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -87,6 +87,7 @@ void command_find(Client *c, const Seperator *sep);
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void command_fish(Client* c, const Seperator* sep);
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void command_fixmob(Client *c, const Seperator *sep);
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void command_flagedit(Client *c, const Seperator *sep);
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void command_fleeinfo(Client *c, const Seperator *sep);
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void command_forage(Client* c, const Seperator* sep);
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void command_gearup(Client *c, const Seperator *sep);
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void command_giveitem(Client *c, const Seperator *sep);
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@@ -136,7 +137,7 @@ void command_nukebuffs(Client *c, const Seperator *sep);
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void command_nukeitem(Client *c, const Seperator *sep);
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void command_object(Client *c, const Seperator *sep);
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void command_oocmute(Client *c, const Seperator *sep);
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void command_parcels(Client *c, const Seperator *sep);
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void command_parcels(Client *c, const Seperator *sep);
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void command_path(Client *c, const Seperator *sep);
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void command_peqzone(Client *c, const Seperator *sep);
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void command_petitems(Client *c, const Seperator *sep);
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