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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -134,6 +134,7 @@ int command_init(void)
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command_add("fish", "Fish for an item", AccountStatus::QuestTroupe, command_fish) ||
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command_add("fixmob", "[race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev] - Manipulate appearance of your target", AccountStatus::QuestTroupe, command_fixmob) ||
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command_add("flagedit", "Edit zone flags on your target. Use #flagedit help for more info.", AccountStatus::GMAdmin, command_flagedit) ||
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command_add("fleeinfo", "- Gives info about whether a NPC will flee or not, using the command issuer as top hate.", AccountStatus::QuestTroupe, command_fleeinfo) ||
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command_add("forage", "Forage an item", AccountStatus::QuestTroupe, command_forage) ||
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command_add("gearup", "Developer tool to quickly equip yourself or your target", AccountStatus::GMMgmt, command_gearup) ||
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command_add("giveitem", "[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.", AccountStatus::GMMgmt, command_giveitem) ||
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@@ -829,6 +830,7 @@ void command_bot(Client *c, const Seperator *sep)
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#include "gm_commands/fish.cpp"
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#include "gm_commands/fixmob.cpp"
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#include "gm_commands/flagedit.cpp"
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#include "gm_commands/fleeinfo.cpp"
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#include "gm_commands/forage.cpp"
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#include "gm_commands/gearup.cpp"
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#include "gm_commands/giveitem.cpp"
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