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[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source * Update Values to EQEmu values. * Add rule * Adjustments to fear pathing * Flee/Pathing adjustments (More TAKP code adjusted) * updates * Updates (Massaged functions from TAKP source) --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -278,6 +278,8 @@ public:
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std::vector<Mob*> GetRaidOrGroupOrSelf(bool clients_only = false);
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bool CheckIfAlreadyDead();
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void AI_Init();
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void AI_Start(uint32 iMoveDelay = 0);
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void AI_Stop();
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