[Improvement] Flee Overhaul (#4407)

* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-07-30 18:27:47 -04:00
committed by GitHub
parent e49ab924cc
commit 2ef959c5ed
23 changed files with 543 additions and 77 deletions
+2
View File
@@ -278,6 +278,8 @@ public:
std::vector<Mob*> GetRaidOrGroupOrSelf(bool clients_only = false);
bool CheckIfAlreadyDead();
void AI_Init();
void AI_Start(uint32 iMoveDelay = 0);
void AI_Stop();